Real spy wc

2020.10.11 07:28 jovialquark Real wc spy

Autumn in Kyoto, with Bonus Food, Makeup & Sightseeing Recs! 🍁 Mood Board - Edit: I updated the mood board in imgur to add some Gentle Monster sunnies, and now the pic no longer auto-loads even though the link works. Apparently it’s a common Reddit/imgur bug, but if anyone has a fix, please let me know!
 
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Right around now, I was supposed to be in Kyoto. 🇯🇵 Oh, COVID, what a multi-layered Lady M Matcha Crepe Cake of a year you've given us - destroying everything from long-awaited Japan travel plans to, you know, American democracy, my personal sanity, faith in a republic that may be nearing the end of its 250-year experiment, etc.
 
I have a picture of Kyoto up on my second monitor for most of my workday, and it gives me the strength to keep going as I listen to coworkers humble-brag about how great they are over Zoom (which seems to be my teammates' favourite activity). On camera, I'm listening and nodding attentively - but in my head, I'm ambling down the cobbled streets of Gion at night as lanterns glow against traditional machiya houses around me. I'm savouring a strong, heavenly, not-too-sweet matcha from a little neighborhood shop while strolling to Nishiki market. I'm visually feasting on the jaw-dropping fall colors at Rurikoin while simultaneously feasting on charred, syrupy, soy-glazed mitarashi dango (skewered rice dumplings).
 
And now, I'd like you to come with me on that journey. This community of wonderful, cultured, considerate, beauty-loving, detail-oriented and financially savvy women has been as much of a haven for me lately as dreams of Kyoto - so who better to join me? (Oh, my boyfriend will be there too, but mainly to carry our bags and treat us to wagyu dinners. He's great company.)
 
I used to travel to Japan often for work, so this is based off real memories and recommendations. I just hope all these small businesses and restaurants are still there when COVID lifts - their artisanship is second to none. I do hear China is creating replica Japanese shopping streets for locals who miss traveling to Japan, so even if some places go out of business, maybe rep versions will spring up on a Guangdong street! (Side note: what can't they rep, seriously?)
 
(Since I absolutely adored this "Sugar Babies of Capri" mood board, I'm going to follow that trend of writing in the second person. Less cocaine, yachts, and Russian billionaires in this post compared to that one, but hey, that's the price you pay to be in rule-loving Japan.)
 
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On Kyoto "The smell of woodsmoke, the drift of incense; a procession of monks in black-and-gold robes, one of them giggling in a voice yet unbroken; a touch of autumn in the air, a sense of gathering rain. The gentle caress of a Max Mara Labbro that you bought at 1/20 of the price, warming both your body and your soul.”
 
Pico Iyer, Video Night in Kathmandu and Other Reports from the Not-So-Far East (very slightly amended quote)
 
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Your Journey  
On the 13-hour flight over, you deliberately stayed up the whole time so you could sleep when you arrived - which wasn’t too hard, as you marveled at the surreally polite ANA service and tried out every single sake sampler available while reading Kawabata’s Snow Country. After 10 hours of deep, jet-lagged sleep, you wake up refreshed at 8am in one of Kyoto’s oldest and most revered ryokans (traditional Japanese inns). Often dubbed the best hotel in Japan, Tawaraya has even been called one of the best hotels on earth - and at the price of two 187 Jumbos per night (even if a lavish dinner is included), it certainly better be.
 
300 years of history whisper around you in the darkness as you stretch and smile, thinking of the day to come. The sheets lining your futon are somehow meltingly soft, yet satisfyingly crisp, at the same time. Kind of like that oversized Toteme button-down shirt you’ve been eyeing on AE. If only you could find these sheets on AE or TB - but alas, these are definitely not being made in any Shenzhen factories, so grey market will be hard to come by.
 
Memories of last night’s ten-course kaiseki meal flicker back to you, as if you had merely dreamt them in an exhausted haze. That silken sashimi was as buttery and smooth as 187 lambskin - and the plump, fluffy, soft rice reminded you of what everyone says about God Factory’s leather quality, except you can’t bring yourself to buy GF because you're too addicted to 187. After the elaborate meal, you took a dip in the deep hinoki cypress bath to soak away all the plane fufu. You've now been successfully de-fufu-fied, and you didn’t even have to stuff yourself with maxi pads and binchotan charcoal sticks, which is more than you can say for that recent pair of Princetowns you got from Zippy.
 
Padding across the soft tatami, you throw on the perfect minimalist Kyoto roaming outfit: your Toteme Rennes wool-cashmere sweater in soft taupe, high-waisted dark grey skinnies to make your legs look extra-long tucked into boots, and Ann Demeulemeester badass black leather boots with an unexpected lace-up in the back. You slip on your Cartier Juste un Clou small rose gold bracelet with diamonds (which you’re just going to tell people you got in Japan, since you still can’t figure out if it’s available in the US or just Asia), VCA gold Mini Frivole earrings from non-TS Summer, and grab your tobacco Labbro and camel cashmere White & Warren wrap on your way out the door. What can you say, you're a ho for draping yourself in neutral, luxe cashmere layers.
 
Oops, don’t forget your black mini rectangular Chanel Pearl Crush from 187! Its little gold ball will be pleased to meet the Golden Pavilion Temple you’ll be visiting later today.
 
9AM The autumn morning air is deliciously crisp as you stroll to grab your first matcha of the day from Nana's Green Tea cafe. (Weirdly, while super-popular in Kyoto and located in a chic shopping area, there seem to be almost no reviews for this in English. While it's not the fanciest matcha, it's damn good, and the best start to the day.) At neighboring Maison Kayser, you grab a flaky, cheesy poached egg and bacon pastry with a perfectly orange runny yolk. (Japanese eggs are truly one of the world's unrivaled treasures - and hot tip, Japan's bakeries give France's a run for their money.) After a bite, you browse through Japanese fashion and travel magazines at the adjoining bookstore. You can't understand anything they say, but hungrily gobble up the fashion and scenery. Is it your imagination, or do these magazines feel and even smell better than American ones? Why is Japan so good at so many things? You resist buying 12 magazines written in a language you don't speak, and force yourself out the door.
 
10AM Off to Kinkakuji, the Golden Pavilion, before the bulk of the crowds hit. Framed in deep crimson leaves, the gold temple glints like the ever-so-slightly-too-warm gold hardware on a pair of high-tier Princetowns. Taking deep breaths and savouring the view, you resist checking your phone to see if TS Heidi sent PSPs for that caramel CF with LGHW you recently ordered. You're pretty sure the 700-year-old spirits of the temple's original Buddhist monks would counsel you that true Zen means not checking WhatsApp every 10 minutes. Attachment is the root of suffering, and so forth, you say to yourself as you stroke the buttery leather of the mini Pearl Crush to which you've grown decidedly too attached, as if it were your own child.
 
12PM After temple-hopping through the rest of north Kyoto, you stop by Kitano-Tenmangu shrine, since you've perfectly timed your visit with the divine secondhand market that takes place there on the 25th of every month. Vintage silk kimonos and delicately woven obis, handcrafted ceramics, and booth after booth of antiques - all set against the stunning backdrop of the traditional shrine and blazing autumn leaves. You could spend 8 hours here, but after both arms are weighed down with antiques, you're starting to question your decision to bring the little Pearl Crush instead of Pink's Goyard GM, or frankly, a 32-inch Rimowa. You head back to the hotel to deposit your treasures.
 
2PM Late lunch to avoid the crowds: spicy miso ramen at Kyoto Engine Ramen, with a rich, creamy broth studded with chopped green onions, tender chashu pork and red chili threads. The ramen in Japan makes you never want to eat ramen anywhere else ever again. This is both exciting and faintly depressing. You wonder, for the billionth time in life, how to move here full-time. Surely 27 isn't too old to suddenly start learning Japanese?
 
3PM Since it's been an entire two hours since you were last shopping, it's time for a mid-afternoon shopping break before dinner. You head to Loft, a multi-floor emporium stocked with just about every makeup/skincare/souvenir-related product you could imagine. Rampaging through the makeup and skincare section, you pick up a few new items that'll become staples for months to come: Romand Juicy Lasting Tint in 'Pink Pumpkin' (the perfect orange-y yet neutral fall color which lasts for hours and feels like nothing on the lips), Hatomugi skin conditioning gel (gives that 'chok-chok' bouncy look), Opera oil rouge lip tint (one of the top-selling in Japan - perfect light slick texture with sheer bright lasting color and no gross flavour), and Minon Amino Moist sheet masks (ultra soothing and plumping).
 
Almost more tempting than the makeup and skincare sections? The kitchenware floor, where you can't resist the cutest new Zojirushi thermos in subtly pearlescent white (keeps your coffee hot for literally 10 hours), and handcrafted blue-and-white ceramics for a bargain that you can't find anywhere outside of Japan.
 
5PM After depositing your huge yellow Loft shopping bags back at the ryokan and changing into a lustrous deep green Silk Laundry slip, you taxi over to your spiritual happy place, the Philosopher's Path. Lined with exquisite old houses and little shops, the cobbled stone paths, rippling canal, and deep orange leaves lull you into a state of meditative calm. After an amble in which you question the meaning of life and why exactly you're not living in a Kyoto machiya (traditional wooden house that survived thanks to Kyoto being spared in WWII bombings), it's an easy walk to dinner at cult favourite Monk for Michelin-level Japanese-Italian cuisine without the price or pomp.
 
9PM After an orgasmic seven-course dinner of lightly charcoal-grilled sashimi, greens with yuzu vinaigrette, wood-fired duck ragout pizza, and homemade plum wine, it's time to walk through one of the most magical Kyoto scenes: evening in Gion, the geisha district. During the day, Gion is full of tourists brandishing selfie sticks with the same fierce determination as samurai two centuries ago wielded swords; but at night the narrow, lantern-lit streets quiet to a fairytale slumber, the river glowing with burnished light. Jeweled with teahouses and temples, the neighborhood is full of ghosts, its weeping willows rustling with secrets past. You spy a maiko (apprentice geisha) turning the corner ahead of you, intricately woven silk obi glimmering. You are torn between the following feelings:

You feel all these things at once. This is why reps, and fashion in general, are such a comfort to you. They are about the single-minded pursuit of beauty and craftsmanship, a temporary respite from the complexity and turmoil of the world around you.
 
You slip into the pebbled stone and gleaming wood entranceway of your ryokan, dip into another fragrant hinoki cedar bath, and fall into a deep sleep.
 
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Mood Board Goodies  
 
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Mini-Reviews  
One mini-review, you say? How about FIVE of them! I'm grievously bad at writing out full reviews, and I own most of what's in this mood board (what I don't own is in the process of being purchased), so I'll seize this chance to share some great finds. Apart from the sunglasses and jeans, these were in storage, so please forgive the wrinkles :P
 
🍂 Silk Laundry hunter green slip dress - original AE listing (with reviews) (size M) and what appears to be a new version of the same listing from the same seller (Fairthee), auth, my photos amongst other items
 
🍂 Gentle Monster My Ma Sunglasses in brown tortoiseshell - original AE listing, auth, my photos amongst other items
 
🍂 Toteme original denim in washed blue - AE listing (Fairthee), auth, my photos amongst other items
 
🍂 Toteme Rennes sweater in creme and grey (yup, two colors!) - original AE listing, auth grey, auth creme, my photos amongst other items
 
🍂 Acne multi check scarf - AE listing (the link I bought from is dead, but the review pics here look very similar and has tons of great reviews - plus free return if not good in person), auth, my photos amongst other items
 
BONUS: this won't count as an 'official' review since I haven't found this one yet in our moving boxes, so no IRL pics, but still wanted to share in case people are interested!  
🍂 MaxMara Labbro - unbranded dupe from AE, I have the "Sand" color but another user on here got "Tobacco" and color looked true to auth(Obrix store), auth
 
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❤️ All right, that's it - sayonara ladies! Hope you've enjoyed this journey to my city of dreams, as much as I've enjoyed writing it. ❤️
submitted by jovialquark to RepLadies [link] [comments]


2020.09.30 15:07 AliceOfSinnoh Wc spy real

I've moved to a new thread! This one's probably outdated by now, so check my profile to see my newest swap thread! Hello everyone!
I'm a Pokemon collector trying to knock out the last few gaps in my Pokemon collection. Hopefully you'll find something here that interests you. Thanks for looking!
9/29 update - added Persona 5 Take Your Heart Edition (PS4)
9/28 update - added PS Vita Assassin's Creed Edition, Megaman 7 (SNES), Megaman X2 (SNES), Megaman's Soccer (SNES), Speed Racer (SNES); organized the list a bit
What I'm trading:
Name System/Type Condition/Notes Pics
Battletoads Genesis Case and game only. Cartridge is in very good condition. Case art is in good condition. Hang tab on the case is missing. Here
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Popful Mail Magical Fantasy Adventure SEGA CD Complete (instruction manual, foam block spacer, insert card, and longbox jewel case). Manual is in very nice condition with just some minor wear on the embossed SEGA CD logo. Registration cards and insert card are intact. Disc is near-mint, I don't see any scratches on it. Some very minor shelf wear on the longbox case (mostly some light scuffing), but it's intact with no real damage that I can see. Overall this game is in excellent condition, displays very nicely. Probably the best you'll get, short of finding one still sealed. Here
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Cyber Troopers Virtual On Saturn Complete (instruction manual and longbox jewel case). Disc is in very good condition (few minor scratches). Manual's registration card and pages are intact. Longbox shows a little shelfwear. Overall very good condition. Here
Rayman Saturn Complete (instruction manual and longbox jewel case). Disc is in good condition (some scratches). Manual's a little worn, but the registration card and pages are intact. Longbox is scuffed and shows shelfwear. Overall good condition. Here
Tomb Raider Saturn Complete (instruction manual and longbox jewel case). Disc is in good condition (some scratches). Manual's a little worn, but the registration card and pages are intact. Longbox is scuffed and cracked. Here
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Sonic Adventure 2 Dreamcast Disc only. Disc is in good condition (some minor scratches). Here
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Final Fantasy Chronicles (Greatest Hits) PSX Complete (instructions and jewel case). Discs are in good condition (some minor scratches). Manual shows some creasing and wear. Here
Chrono Cross PSX Complete (instructions and jewel case). Discs are in good condition (some minor scratches). Manual and art in good condition but the case is pretty much a writeoff (cracked/broken, price sticker residue). Here
Misadventures of Tron Bonne PSX Complete (instructions, jewel case, and demo disc). Discs are in very good condition (some minor scratches). Former rental but in very good shape. Case has minor crack on the inside flap, and manual cover has been reinforced/"laminated" with plastic tape. Here
Spyro the Dragon PSX Complete (instructions and jewel case). Disc in good condition (some minor scratches). Case and manual show some wear. Here
Spyro: Ripto's Rage PSX Complete (instructions and jewel case). Disc is in good condition (some minor scratches). Case and manual show some wear (tear on the manual, imperfections in the case). Here
Medarot R (JP) PSX Complete (instructions and jewel case). Disc in good condition (some minor scratches). Here
Super Adventure Rockman (JP) PSX Complete (instructions, all three discs, and jewel case). Discs are in very good condition (some minor scratches). Here
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Action Replay Max for Playstation 2 PS2 I believe this is complete (includes tin, manual, disc, and USB stick). I'm afraid I don't know too much about it, though. Here
Metal Gear Solid: Essential Collection PS2 Complete (instructions, cases, box, and all discs). Outer cardboard box is in fair condition with creases, shelfwear, and adhesive residue. Cases, discs, and manuals are all in very good condition. Here
Sly Cooper and the Thievius Raccoonus (Greatest Hits) PS2 Complete (instructions and case). Disc in excellent condition. Here
Sly 2: Band of Thieves (Greatest Hits) PS2 New. Sealed. Here
Sly 3: Honor Among Thieves PS2 New. Sealed. On the back of the case, there's a minor tear in the shrinkwrap, and a small scratch on the case. Here
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Persona 4 Take Your Heart Premium Edition PS4 New. Sealed. Excellent condition. Here
Megaman Zero/ZX Legacy Collection PS4 New. Sealed. Here
Megaman X Legacy Collection PS4 New. Sealed. Here
Megaman Legacy Collection 1 & 2 PS4 Legacy Collection 1 is complete (stickers, reference card, and insert included). Legacy Collection 2 is disc and art only (pre-owned copy from Gamestop). Both discs are in excellent condition. Here
Borderlands: Game of the Year Edition PS4 Complete (insert, map, and case). Disc is in excellent condition. Here
Borderlands: The Handsome Collection PS4 Complete (insert and case). Disc is in excellent condition. Here
CTR Crash Team Racing Nitro Fueled (Nitros Oxide & Pin Bundle) PS4 New. Sealed. Includes preorder bonus dashboard bobble figurine. Here
SpongeBob Squarepants Battle for Bikini Bottom Rehydrated PS4 New. Sealed. Here
Crash Bandicoot N-Sane Trilogy PS4 New. Sealed. Here
Marvel Iron Man VR PS4 New. Sealed. Here
Playstation 4 DualShock Controller (Black) PS4 New. Sealed. Here
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PS Vita Assassin's Creed III Liberation Limited Edition Bundle Vita Complete (big box, inner cardboard box, instruction booklet, quick start guides, insert card, game and memory card tray, power cable, AR card packet, system). I bought this new when it first came out solely to play Persona 4 Golden, and didn't log very much time with this system (maybe about 20 or 30 hours at the most). The screen has had a protector on it to protect from scratches (which I've since removed and discarded to take photos). It's spent most of its life in a soft padded carrying case (included) and hasn't seen any play whatsoever in the last several years. Cosmetically, the system is in excellent condition. I never played the included game at all, and most of the inserts were left in the box (the AR cards are still sealed). While testing the system, I noticed the touchscreen is sometimes too sensitive and sometimes not sensitive enough. I don't know if that's common with the Vita or not, nor do I know if it's an easy fix, so I'm offering this one as is. Here
Persona 4 Golden Vita Complete (game card and case). Game card is in excellent condition. Here
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SOLD Megaman 7 SNES SOLD Cart only. Cart is in very good condition. Here
Megaman's Soccer SNES Cart only. It's a bit difficult to tell, but the back "half" of the cartridge's plastic seems to be a very slightly different color than the front "half". Here
SOLD Megaman X2 SNES SOLD Cart only. Cart is in very good condition. Here
Speed Racer in My Most Dangerous Adventures SNES Complete (box, insert tray, dust cover, manual, poster). Cart is in very good condition, box is intact but has some shelf wear and damage (scratches, a small puncture on one of the sides). Here
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Super Mario Maker 2 Switch New. Opened but never played. Complete (game and case). Here
Starlink Battle for Atlas Switch New. Sealed. (Game only, none of the bundle items included.) Here
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Megaman X-Treme GBC Complete (insert, manuals, inner cardboard tray, and box). Box is in excellent condition. Cart is in very good condition (some minor scratches on back). RetroProtection box protector included. Here
Megaman Zero 3 GBC Complete (insert, manuals, inner cardboard tray, and box). Box is in very good condition (minor crease on front right corner, near "3"). Cart is in very good condition (some very minor scratches on back). RetroProtection box protector included. Here
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Advance Wars GBA Loose, cart only. Cart is in decent condition. Some wear on the label on the front. Gamestop price sticker on back. Here
Megaman Battle Network 3 Blue (EU) GBA (English language.) Loose, cart only. Some label damage. Here
Megaman Battle Network 4 Blue Moon GBA Loose, cart only. Cart is in good condition. Gamestop price sticker on back. Here
Megaman Zero GBA Loose, cart only. Cart is in good condition. Gamestop price sticker on back. Here
Battle Network Rockman EXE 2 (JP) GBA Loose, cart only. Cart is in very good condition. Here
Battle Network Rockman EXE 5 Team of Blues (JP) GBA Loose, cart only. Cart is in very good condition. Here
Battle Network Rockman EXE 5 Team of Blues (JP) GBA Loose, cart only. Cart is in very good condition. Here
Battle Network Rockman EXE 5 Team of Colonel (JP) GBA Loose, cart only. Cart is in very good condition. Here
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Megaman ZX Advent DS Complete (manual, inserts, and case). Here
Pokemon Pearl (UAE Version) DS (English language.) New. Sealed. Here
Legend of Zelda Phantom Hourglass (Manual) DS Manual only, no box or game. Good condition. Here
Cooking Mama (Manual) DS Manual only, no box or game. Good condition. Here
Pokemon Ranger (Manual) DS Manual only, no box or game. Good condition. Here
Pokemon Diamond (Manual) DS Manual and insert only, no box or game. Good condition. Here
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Pokemon Sun 3DS Complete (insert and case). Here
Pokemon X 3DS Complete (insert and case). Here
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Neo Geo Pocket Color (Console) NGPC Loose, console only. Some very minor scratches on the screen, and some wear on the casing. Battery terminals are clean, works well. Here
Rockman Battle and Fighters NGPC Loose, cart only. Cart is in very good condition. Here
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Mighty No. 9 Kickstarter Rewards Collectible New. Manual and "US-Style" box, unfolded, from Udon and Fangamer, as a reward for backing the game to a certain point. Here
Metroid Other M Art Folio Collectible New. Sealed. Preorder bonus for Metroid Other M. Here
Borderlands 3 Claptrap Vinyl Figure (Tiny Tina Edition) Collectible New. Box has some shelf wear. Here
Shovel Knight "Plague Knight" Plush Collectible New. Sealed in a drawstring bag (this is how it came from WeLoveFine). Here
Team Fortress 2 "Pink Mini Balloonicorn" Plush Collectible New. Sealed. Here
Team Fortress 2 Pinny Arcade Pin Trading Set of 4 Collectible New. Sealed. Four pins featuring the RED team's Spy, Pyro, Soldier, and Scout. Here
Team Fortress 2 Pinny Arcade "Balloonicorn" Pin Collectible New. Here
Dota 2 Coaster Collectible New. Sealed. At least, I think it's a coaster...? This came from PAX West. Here
Persona 4 Yasogami High School Deluxe Lapel Pin (Sanshee) Collectible New. Sealed. Here
Persona 4 Keychain set of 2 (Sentai Filmworks) Collectible New. Sealed. Keychains featuring Teddie and the Persona 4 tarot card design. Here
Persona 4 Teddie Pin set of 3 (Udon) Collectible New. These are "blind bag" pins made by Udon; the black bags below each pin are how they were distributed at PAX West. Three different expressions (surprised, angry, and Shadow Teddie). Here
Medarot (Medabots) Official Card File Collectible New, but loose. "Not for sale" promo folder that holds trading cards, featuring art of various Medabots. Dated 1997/2000, art looks to be circa Medarot 3. Here
Medarot (Medabots) Sailormate Keychain Collectible New with tag. It's a keychain of a "chibi" version of Sailormate. Here
Sonic the Hedgehog Action Figure Collectible New. Sealed. Articulated figure of Sonic with various expressions and accessories on a stand, made by Tomy. Here
"SegaSonic" Sonic the Hedgehog 1991/1992/1993 Iron-on "Wappen" Patch set of 8 Collectible New. Sealed. Set of eight different Sonic iron-on patches from the early 90s, released circa the Sonic 1 through Sonic CD era. Here
Megaman X4 Racing Champions "Double" Die Cast Car Collectible New. Sealed. Card has a little shelf wear, some minor creasing. Here
Rockman X3 (Megaman X3) Carddass System File Collectible New. Sealed. Album that holds trading cards. Here
Rockman (Megaman) 15th Memorial Anniversary Calendar 2002 Collectible New. Sealed. Vintage Japanese wall calendar from around the time of the first Rockman EXE (Megaman Battle Network) game's release. Includes an unused sticker sheet featuring mostly Megaman Battle Network characters, but also some Megaman Legends characters. Here
Rockman EXE 5 e-Capcom Knightman Wristband Collectible New. Sealed. "Not for sale" preorder bonus through e-Capcom for Rockman EXE 5 (Megaman Battle Network 5), featuring Knightman's emblem. Here
Protoman Plush Collectible New. Sealed. Here
Megaman Plush Collectible New. Sealed. Here
Megaman Legends Servbot Keychain (Happy) Collectible New in package. This is an articulated figure of a Servbot from Megaman Legends, made as a tie-in item with "Toron ni Kobun" (Misadventures of Tron Bonne). This one has a happy expression. Here
Megaman Legends Servbot Keychain (Happy) Collectible New in package. This is an articulated figure of a Servbot from Megaman Legends, made as a tie-in item with "Toron ni Kobun" (Misadventures of Tron Bonne). Same as the one above, this one also has a happy expression. Here
Megaman Legends Servbot Keychain (Sad) Collectible New in package. This is an articulated figure of a Servbot from Megaman Legends, made as a tie-in item with "Toron ni Kobun" (Misadventures of Tron Bonne). This one has a sad expression. Here
Megaman Legends Servbot Keychain (Crying) Collectible New in package. This is an articulated figure of a Servbot from Megaman Legends, made as a tie-in item with "Toron ni Kobun" (Misadventures of Tron Bonne). This one has a crying expression. Here
Megaman Legends Servbot Keychain (Dizzy) Collectible New in package. This is an articulated figure of a Servbot from Megaman Legends, made as a tie-in item with "Toron ni Kobun" (Misadventures of Tron Bonne). This one has a dizzy expression. Here
Megaman Legends Servbot Bobble Buddy Collectible New. Sealed. It's a bobblehead shaped like a ball -- the body tucks inside the head for storage. Here
Rockman (Megaman) Zero 4 e-Capcom Canvas Tote Collectible Loose, but in good condition. It's a small canvas tote bag made as a tie-in with Megaman Zero 4's Japanese release. Here
Rockman EXE (Megaman Battle Network) "Official Center ID Capsule Pendant" Collectible New. Sealed. It's a pendant made as a tie-in for one of the Megaman Battle Network games. Here
Ryuusei no Rockman (Megaman Star Force) Geo's Pendant Collectible New. Sealed. This was a preorder bonus for buying the Japanese version of Megaman Star Force. Here
Rockman DASH (Megaman Legends) Pencilboard Collectible New. Front side features the Servbots, reverse features the Japanese box art for Megaman Legends. Here
Rockman (Megaman) 15th Anniversary Decal Sheets Collectible New, unused. Three large sticker sheets total. These are adhesive decals that were given to video game stores in Japan to advertise Megaman's 15th anniversary (which puts them at around 2002). Here
Capcom Promotion Express Newsletter Set of 3 Collectible New. These are three different issues of Capcom's newslettemagazine, used to advertise their then-upcoming games around 2005. Each comes in a cool clear plastic folder featuring the Capcom logo. Here
Kobun (Servbot) Action Figure "#12" Collectible New in package. "Not for sale" promo item released as a preorder bonus for the Japanese release of "Misadventures of Tron Bonne". It's a small articulated figurine of a Servbot from the Megaman Legends games. This one has a crying expression and comes with a cannonball accessory, among others. Here
Kobun (Servbot) Action Figure "#20" Collectible New in package. "Not for sale" promo item released as a preorder bonus for the Japanese release of "Misadventures of Tron Bonne". It's a small articulated figurine of a Servbot from the Megaman Legends games. This one has a blank expression and comes with a headset accessory, among others. Here
Kobun (Servbot) Action Figure "#28" Collectible New in package. "Not for sale" promo item released as a preorder bonus for the Japanese release of "Misadventures of Tron Bonne". It's a small articulated figurine of a Servbot from the Megaman Legends games. This one has a scared expression and comes with a fish accessory, among others. Here
Kobun (Servbot) Action Figure "#32" Collectible New in package. "Not for sale" promo item released as a preorder bonus for the Japanese release of "Misadventures of Tron Bonne". It's a small articulated figurine of a Servbot from the Megaman Legends games. This one has a dizzy expression and comes with a wrench accessory, among others. Here
Kobun (Servbot) Action Figure "#36" Collectible New in package. "Not for sale" promo item released as a preorder bonus for the Japanese release of "Misadventures of Tron Bonne". It's a small articulated figurine of a Servbot from the Megaman Legends games. This one has a nervous expression and comes with a paper airplane accessory, among others. Here
Kobun (Servbot) Action Figure "#39" Collectible New in package. "Not for sale" promo item released as a preorder bonus for the Japanese release of "Misadventures of Tron Bonne". It's a small articulated figurine of a Servbot from the Megaman Legends games. This one has a sleeping expression and comes with a paper airplane accessory, among others. Here
Kobun (Servbot) Action Figure "#40" Collectible New in package. "Not for sale" promo item released as a preorder bonus for the Japanese release of "Misadventures of Tron Bonne". It's a small articulated figurine of a Servbot from the Megaman Legends games. This one has a screaming expression and comes with a curried rice plate accessory, among others. Here
Kobun (Servbot) Action Figure "Red Head Parts" Collectible New in package. "Not for sale" promo item released as a preorder bonus for the Japanese release of "Misadventures of Tron Bonne". It's a small articulated figurine of a Servbot from the Megaman Legends games. This one is the "red head parts" favorite that Tron Bonne selects at the end of the game. He has a frowning expression and comes with a sack of zenny accessory, among others. Here
Kobun (Servbot) Squeezable Stress Gripper Collectible New in package. This is a squeeze toy of a Servbot from the Megaman Legends games. This one has a crying expression. Here
Kobun (Servbot) Squeezable Stress Gripper Collectible New in package. This is a squeeze toy of a Servbot from the Megaman Legends games. This one has a dizzy expression. Here
Kobun (Servbot) Squeezable Stress Gripper Collectible New in package. This is a squeeze toy of a Servbot from the Megaman Legends games. This one has a laughing expression. Here
Kobun (Servbot) Squeezable Stress Gripper Collectible New in package. This is a squeeze toy of a Servbot from the Megaman Legends games. This one has a happy expression. Here
Kobun (Servbot) Squeezable Stress Gripper Collectible New in package. This is a squeeze toy of a Servbot from the Megaman Legends games. This one has a scared expression. Here
What I'm looking for: Right now, I'm only really interested in CIB games in good condition to finish my Pokemon set. Loose cartridges don't interest me much.
High priority wants:

Lower priority wants:
If you think you have anything I might want, feel free to make an offer. Thanks again for looking!
submitted by AliceOfSinnoh to gameswap [link] [comments]


2020.09.27 09:32 AliceOfSinnoh Real spy wc

I've moved to a new thread! This one's probably outdated by now, so check my profile to see my newest swap thread! Hello everyone!
I'm a Pokemon collector trying to knock out the last few gaps in my Pokemon collection. Hopefully you'll find something here that interests you. Thanks for looking!
9/29 update - added Persona 5 Take Your Heart Edition (PS4)
9/28 update - added PS Vita Assassin's Creed Edition, Megaman 7 (SNES), Megaman X2 (SNES), Megaman's Soccer (SNES), Speed Racer (SNES); organized the list a bit
9/27 update - added Cyber Troopers Virtual On (Saturn), Megaman 64 (N64), Borderlands 3 Claptrap figure, Plague Knight plush, Balloonicorn plush, TF2 Pinny Arcade set, Persona 4 pins and keychains, Medabots trading card folder, Sonic action figure, Sonic iron-on patch set, many Megaman collectibles
What I'm trading:
Name System/Type Condition/Notes Pics
Battletoads Genesis Case and game only. Cartridge is in very good condition. Case art is in good condition. Hang tab on the case is missing. Here
----- ----- ----- -----
Popful Mail Magical Fantasy Adventure SEGA CD Complete (instruction manual, foam block spacer, insert card, and longbox jewel case). Manual is in very nice condition with just some minor wear on the embossed SEGA CD logo. Registration cards and insert card are intact. Disc is near-mint, I don't see any scratches on it. Some very minor shelf wear on the longbox case (mostly some light scuffing), but it's intact with no real damage that I can see. Overall this game is in excellent condition, displays very nicely. Probably the best you'll get, short of finding one still sealed. Here
----- ----- ----- -----
Cyber Troopers Virtual On Saturn Complete (instruction manual and longbox jewel case). Disc is in very good condition (few minor scratches). Manual's registration card and pages are intact. Longbox shows a little shelfwear. Overall very good condition. Here
Rayman Saturn Complete (instruction manual and longbox jewel case). Disc is in good condition (some scratches). Manual's a little worn, but the registration card and pages are intact. Longbox is scuffed and shows shelfwear. Overall good condition. Here
Tomb Raider Saturn Complete (instruction manual and longbox jewel case). Disc is in good condition (some scratches). Manual's a little worn, but the registration card and pages are intact. Longbox is scuffed and cracked. Here
----- ----- ----- -----
Sonic Adventure 2 Dreamcast Disc only. Disc is in good condition (some minor scratches). Here
----- ----- ----- -----
Final Fantasy Chronicles (Greatest Hits) PSX Complete (instructions and jewel case). Discs are in good condition (some minor scratches). Manual shows some creasing and wear. Here
Chrono Cross PSX Complete (instructions and jewel case). Discs are in good condition (some minor scratches). Manual and art in good condition but the case is pretty much a writeoff (cracked/broken, price sticker residue). Here
Misadventures of Tron Bonne PSX Complete (instructions, jewel case, and demo disc). Discs are in very good condition (some minor scratches). Former rental but in very good shape. Case has minor crack on the inside flap, and manual cover has been reinforced/"laminated" with plastic tape. Here
Spyro the Dragon PSX Complete (instructions and jewel case). Disc in good condition (some minor scratches). Case and manual show some wear. Here
Spyro: Ripto's Rage PSX Complete (instructions and jewel case). Disc is in good condition (some minor scratches). Case and manual show some wear (tear on the manual, imperfections in the case). Here
Medarot R (JP) PSX Complete (instructions and jewel case). Disc in good condition (some minor scratches). Here
Super Adventure Rockman (JP) PSX Complete (instructions, all three discs, and jewel case). Discs are in very good condition (some minor scratches). Here
----- ----- ----- -----
Action Replay Max for Playstation 2 PS2 I believe this is complete (includes tin, manual, disc, and USB stick). I'm afraid I don't know too much about it, though. Here
Metal Gear Solid: Essential Collection PS2 Complete (instructions, cases, box, and all discs). Outer cardboard box is in fair condition with creases, shelfwear, and adhesive residue. Cases, discs, and manuals are all in very good condition. Here
Sly Cooper and the Thievius Raccoonus (Greatest Hits) PS2 Complete (instructions and case). Disc in excellent condition. Here
Sly 2: Band of Thieves (Greatest Hits) PS2 New. Sealed. Here
Sly 3: Honor Among Thieves PS2 New. Sealed. On the back of the case, there's a minor tear in the shrinkwrap, and a small scratch on the case. Here
----- ----- ----- -----
Persona 4 Take Your Heart Premium Edition PS4 New. Sealed. Excellent condition. Here
Megaman Zero/ZX Legacy Collection PS4 New. Sealed. Here
Megaman X Legacy Collection PS4 New. Sealed. Here
Megaman Legacy Collection 1 & 2 PS4 Legacy Collection 1 is complete (stickers, reference card, and insert included). Legacy Collection 2 is disc and art only (pre-owned copy from Gamestop). Both discs are in excellent condition. Here
Borderlands: Game of the Year Edition PS4 Complete (insert, map, and case). Disc is in excellent condition. Here
Borderlands: The Handsome Collection PS4 Complete (insert and case). Disc is in excellent condition. Here
CTR Crash Team Racing Nitro Fueled (Nitros Oxide & Pin Bundle) PS4 New. Sealed. Includes preorder bonus dashboard bobble figurine. Here
SpongeBob Squarepants Battle for Bikini Bottom Rehydrated PS4 New. Sealed. Here
Crash Bandicoot N-Sane Trilogy PS4 New. Sealed. Here
Marvel Iron Man VR PS4 New. Sealed. Here
Playstation 4 DualShock Controller (Black) PS4 New. Sealed. Here
----- ----- ----- -----
PS Vita Assassin's Creed III Liberation Limited Edition Bundle Vita Complete (big box, inner cardboard box, instruction booklet, quick start guides, insert card, game and memory card tray, power cable, AR card packet, system). I bought this new when it first came out solely to play Persona 4 Golden, and didn't log very much time with this system (maybe about 20 or 30 hours at the most). The screen has had a protector on it to protect from scratches (which I've since removed and discarded to take photos). It's spent most of its life in a soft padded carrying case (included) and hasn't seen any play whatsoever in the last several years. Cosmetically, the system is in excellent condition. I never played the included game at all, and most of the inserts were left in the box (the AR cards are still sealed). While testing it, the only flaw I noticed is the touchscreen is sometimes too sensitive and sometimes not sensitive enough, but I don't know if that's common with the Vita or not, so I'm offering this one as is. Here
Persona 4 Golden Vita Complete (game card and case). Game card is in excellent condition. Here
----- ----- ----- -----
GONE Megaman 7 SNES Cart only. Cart is in very good condition. Here
Megaman's Soccer SNES Cart only. It's a bit difficult to tell, but the back "half" of the cartridge's plastic seems to be a very slightly different color than the front "half". Here
GONE Megaman X2 SNES Cart only. Cart is in very good condition. Here
Speed Racer in My Most Dangerous Adventures SNES Complete (box, insert tray, dust cover, manual, poster). Cart is in very good condition, box is intact but has some shelf wear and damage (scratches, a small puncture on one of the sides). Here
----- ----- ----- -----
TRADED Megaman 64 N64 Cart only. Cart is in very good condition. Here
----- ----- ----- -----
TRADED Luigi's Mansion 3 Switch New. Sealed. Here
TRADED Paper Mario: The Origami King Switch New. Sealed. Includes preorder bonus pins. Here
Super Mario Maker 2 Switch New. Opened but never played. Complete (game and case). Here
Starlink Battle for Atlas Switch New. Sealed. (Game only, none of the bundle items included.) Here
TRADED Nintendo Switch Joy-Cons (Red/Blue) Switch New. Sealed. Here
----- ----- ----- -----
Megaman X-Treme GBC Complete (insert, manuals, inner cardboard tray, and box). Box is in excellent condition. Cart is in very good condition (some minor scratches on back). RetroProtection box protector included. Here
Megaman Zero 3 GBC Complete (insert, manuals, inner cardboard tray, and box). Box is in very good condition (minor crease on front right corner, near "3"). Cart is in very good condition (some very minor scratches on back). RetroProtection box protector included. Here
----- ----- ----- -----
Advance Wars GBA Loose, cart only. Cart is in decent condition. Some wear on the label on the front. Gamestop price sticker on back. Here
Megaman Battle Network 3 Blue (EU) GBA (English language.) Loose, cart only. Some label damage. Here
Megaman Battle Network 4 Blue Moon GBA Loose, cart only. Cart is in good condition. Gamestop price sticker on back. Here
Megaman Zero GBA Loose, cart only. Cart is in good condition. Gamestop price sticker on back. Here
Battle Network Rockman EXE 2 (JP) GBA Loose, cart only. Cart is in very good condition. Here
Battle Network Rockman EXE 5 Team of Blues (JP) GBA Loose, cart only. Cart is in very good condition. Here
Battle Network Rockman EXE 5 Team of Blues (JP) GBA Loose, cart only. Cart is in very good condition. Here
Battle Network Rockman EXE 5 Team of Colonel (JP) GBA Loose, cart only. Cart is in very good condition. Here
----- ----- ----- -----
Megaman ZX Advent DS Complete (manual, inserts, and case). Here
Pokemon Pearl (UAE Version) DS (English language.) New. Sealed. Here
Legend of Zelda Phantom Hourglass (Manual) DS Manual only, no box or game. Good condition. Here
Cooking Mama (Manual) DS Manual only, no box or game. Good condition. Here
Pokemon Ranger (Manual) DS Manual only, no box or game. Good condition. Here
Pokemon Diamond (Manual) DS Manual and insert only, no box or game. Good condition. Here
----- ----- ----- -----
Pokemon Sun 3DS Complete (insert and case). Here
Pokemon X 3DS Complete (insert and case). Here
----- ----- ----- -----
Neo Geo Pocket Color (Console) NGPC Loose, console only. Some very minor scratches on the screen, and some wear on the casing. Battery terminals are clean, works well. Here
Rockman Battle and Fighters NGPC Loose, cart only. Cart is in very good condition. Here
----- ----- ----- -----
Mighty No. 9 Kickstarter Rewards Collectible New. Manual and "US-Style" box, unfolded, from Udon and Fangamer, as a reward for backing the game to a certain point. Here
Metroid Other M Art Folio Collectible New. Sealed. Preorder bonus for Metroid Other M. Here
Borderlands 3 Claptrap Vinyl Figure (Tiny Tina Edition) Collectible New. Box has some shelf wear. Here
Shovel Knight "Plague Knight" Plush Collectible New. Sealed in a drawstring bag (this is how it came from WeLoveFine). Here
Team Fortress 2 "Pink Mini Balloonicorn" Plush Collectible New. Sealed. Here
Team Fortress 2 Pinny Arcade Pin Trading Set of 4 Collectible New. Sealed. Four pins featuring the RED team's Spy, Pyro, Soldier, and Scout. Here
Team Fortress 2 Pinny Arcade "Balloonicorn" Pin Collectible New. Here
Dota 2 Coaster Collectible New. Sealed. At least, I think it's a coaster...? This came from PAX West. Here
Persona 4 Yasogami High School Deluxe Lapel Pin (Sanshee) Collectible New. Sealed. Here
Persona 4 Keychain set of 2 (Sentai Filmworks) Collectible New. Sealed. Keychains featuring Teddie and the Persona 4 tarot card design. Here
Persona 4 Teddie Pin set of 3 (Udon) Collectible New. These are "blind bag" pins made by Udon; the black bags below each pin are how they were distributed at PAX West. Three different expressions (surprised, angry, and Shadow Teddie). Here
Medarot (Medabots) Official Card File Collectible New, but loose. "Not for sale" promo folder that holds trading cards, featuring art of various Medabots. Dated 1997/2000, art looks to be circa Medarot 3. Here
Medarot (Medabots) Sailormate Keychain Collectible New with tag. It's a keychain of a "chibi" version of Sailormate. Here
Sonic the Hedgehog Action Figure Collectible New. Sealed. Articulated figure of Sonic with various expressions and accessories on a stand, made by Tomy. Here
"SegaSonic" Sonic the Hedgehog 1991/1992/1993 Iron-on "Wappen" Patch set of 8 Collectible New. Sealed. Set of eight different Sonic iron-on patches from the early 90s, released circa the Sonic 1 through Sonic CD era. Here
Megaman X4 Racing Champions "Double" Die Cast Car Collectible New. Sealed. Card has a little shelf wear, some minor creasing. Here
Rockman X3 (Megaman X3) Carddass System File Collectible New. Sealed. Album that holds trading cards. Here
Rockman (Megaman) 15th Memorial Anniversary Calendar 2002 Collectible New. Sealed. Vintage Japanese wall calendar from around the time of the first Rockman EXE (Megaman Battle Network) game's release. Includes an unused sticker sheet featuring mostly Megaman Battle Network characters, but also some Megaman Legends characters. Here
Rockman EXE 5 e-Capcom Knightman Wristband Collectible New. Sealed. "Not for sale" preorder bonus through e-Capcom for Rockman EXE 5 (Megaman Battle Network 5), featuring Knightman's emblem. Here
Protoman Plush Collectible New. Sealed. Here
Megaman Plush Collectible New. Sealed. Here
Megaman Legends Servbot Keychain (Happy) Collectible New in package. This is an articulated figure of a Servbot from Megaman Legends, made as a tie-in item with "Toron ni Kobun" (Misadventures of Tron Bonne). This one has a happy expression. Here
Megaman Legends Servbot Keychain (Happy) Collectible New in package. This is an articulated figure of a Servbot from Megaman Legends, made as a tie-in item with "Toron ni Kobun" (Misadventures of Tron Bonne). Same as the one above, this one also has a happy expression. Here
Megaman Legends Servbot Keychain (Sad) Collectible New in package. This is an articulated figure of a Servbot from Megaman Legends, made as a tie-in item with "Toron ni Kobun" (Misadventures of Tron Bonne). This one has a sad expression. Here
Megaman Legends Servbot Keychain (Crying) Collectible New in package. This is an articulated figure of a Servbot from Megaman Legends, made as a tie-in item with "Toron ni Kobun" (Misadventures of Tron Bonne). This one has a crying expression. Here
Megaman Legends Servbot Keychain (Dizzy) Collectible New in package. This is an articulated figure of a Servbot from Megaman Legends, made as a tie-in item with "Toron ni Kobun" (Misadventures of Tron Bonne). This one has a dizzy expression. Here
Megaman Legends Servbot Bobble Buddy Collectible New. Sealed. It's a bobblehead shaped like a ball -- the body tucks inside the head for storage. Here
Rockman (Megaman) Zero 4 e-Capcom Canvas Tote Collectible Loose, but in good condition. It's a small canvas tote bag made as a tie-in with Megaman Zero 4's Japanese release. Here
Rockman EXE (Megaman Battle Network) "Official Center ID Capsule Pendant" Collectible New. Sealed. It's a pendant made as a tie-in for one of the Megaman Battle Network games. Here
Ryuusei no Rockman (Megaman Star Force) Geo's Pendant Collectible New. Sealed. This was a preorder bonus for buying the Japanese version of Megaman Star Force. Here
Rockman DASH (Megaman Legends) Pencilboard Collectible New. Front side features the Servbots, reverse features the Japanese box art for Megaman Legends. Here
Rockman (Megaman) 15th Anniversary Decal Sheets Collectible New, unused. Three large sticker sheets total. These are adhesive decals that were given to video game stores in Japan to advertise Megaman's 15th anniversary (which puts them at around 2002). Here
Capcom Promotion Express Newsletter Set of 3 Collectible New. These are three different issues of Capcom's newslettemagazine, used to advertise their then-upcoming games around 2005. Each comes in a cool clear plastic folder featuring the Capcom logo. Here
Kobun (Servbot) Action Figure "#12" Collectible New in package. "Not for sale" promo item released as a preorder bonus for the Japanese release of "Misadventures of Tron Bonne". It's a small articulated figurine of a Servbot from the Megaman Legends games. This one has a crying expression and comes with a cannonball accessory, among others. Here
Kobun (Servbot) Action Figure "#20" Collectible New in package. "Not for sale" promo item released as a preorder bonus for the Japanese release of "Misadventures of Tron Bonne". It's a small articulated figurine of a Servbot from the Megaman Legends games. This one has a blank expression and comes with a headset accessory, among others. Here
Kobun (Servbot) Action Figure "#28" Collectible New in package. "Not for sale" promo item released as a preorder bonus for the Japanese release of "Misadventures of Tron Bonne". It's a small articulated figurine of a Servbot from the Megaman Legends games. This one has a scared expression and comes with a fish accessory, among others. Here
Kobun (Servbot) Action Figure "#32" Collectible New in package. "Not for sale" promo item released as a preorder bonus for the Japanese release of "Misadventures of Tron Bonne". It's a small articulated figurine of a Servbot from the Megaman Legends games. This one has a dizzy expression and comes with a wrench accessory, among others. Here
Kobun (Servbot) Action Figure "#36" Collectible New in package. "Not for sale" promo item released as a preorder bonus for the Japanese release of "Misadventures of Tron Bonne". It's a small articulated figurine of a Servbot from the Megaman Legends games. This one has a nervous expression and comes with a paper airplane accessory, among others. Here
Kobun (Servbot) Action Figure "#39" Collectible New in package. "Not for sale" promo item released as a preorder bonus for the Japanese release of "Misadventures of Tron Bonne". It's a small articulated figurine of a Servbot from the Megaman Legends games. This one has a sleeping expression and comes with a paper airplane accessory, among others. Here
Kobun (Servbot) Action Figure "#40" Collectible New in package. "Not for sale" promo item released as a preorder bonus for the Japanese release of "Misadventures of Tron Bonne". It's a small articulated figurine of a Servbot from the Megaman Legends games. This one has a screaming expression and comes with a curried rice plate accessory, among others. Here
Kobun (Servbot) Action Figure "Red Head Parts" Collectible New in package. "Not for sale" promo item released as a preorder bonus for the Japanese release of "Misadventures of Tron Bonne". It's a small articulated figurine of a Servbot from the Megaman Legends games. This one is the "red head parts" favorite that Tron Bonne selects at the end of the game. He has a frowning expression and comes with a sack of zenny accessory, among others. Here
Kobun (Servbot) Squeezable Stress Gripper Collectible New in package. This is a squeeze toy of a Servbot from the Megaman Legends games. This one has a crying expression. Here
Kobun (Servbot) Squeezable Stress Gripper Collectible New in package. This is a squeeze toy of a Servbot from the Megaman Legends games. This one has a dizzy expression. Here
Kobun (Servbot) Squeezable Stress Gripper Collectible New in package. This is a squeeze toy of a Servbot from the Megaman Legends games. This one has a laughing expression. Here
Kobun (Servbot) Squeezable Stress Gripper Collectible New in package. This is a squeeze toy of a Servbot from the Megaman Legends games. This one has a happy expression. Here
Kobun (Servbot) Squeezable Stress Gripper Collectible New in package. This is a squeeze toy of a Servbot from the Megaman Legends games. This one has a scared expression. Here
What I'm looking for: Right now, I'm only really interested in CIB games in good condition to finish my Pokemon set. Loose cartridges don't interest me much.
High priority wants:

Lower priority wants:
If you think you have anything I might want, feel free to make an offer. Thanks again for looking!
submitted by AliceOfSinnoh to gameswap [link] [comments]


2020.09.13 22:34 timrichardson why do I have so many gdm-owned processes after logging in?

I have pop in a VM, running X11. After logging in, and waiting a few seconds, the user gdm owns no processes:

$ ps -f -u gdm UID PID PPID C STIME TTY TIME CMD 
ps -f -u gdm | wc -l 1
According to https://gitlab.gnome.org/GNOME/gdm/-/issues/222 the gnome-shell associated with the greeter should be 'torn down' after logging in.
But on my real desktop, I have lots of processes, and one of them consumes a never ending amount of resident ram: a gdm-owned /usbin/gnome-shell got to 3GB ram after 5 days of uptime. I can kill it, and then I get repeated journal errors (but no effect on my session).
This is after I killed the bad /usbin/gnome-shell process: There is still one gdm-owned /usbin/gnome-shell, but this second one is benign when it comes to memory consumption. ``` [email protected]:/home/tim# ps -f -u gdm UID PID PPID C STIME TTY TIME CMD gdm 1392 1 0 Sep13 ? 00:00:00 /lib/systemd/systemd --user gdm 1399 1392 0 Sep13 ? 00:00:00 (sd-pam) gdm 1444 1392 0 Sep13 ? 00:00:00 /usbin/appimagelauncherd gdm 1445 1392 0 Sep13 ? 00:00:00 /usbin/appimagelauncherfs gdm 1449 1392 0 Sep13 ? 00:00:00 /usbin/pulseaudio --daemonize=no --log-target=journal gdm 1451 1392 0 Sep13 ? 00:00:00 /uslibexec/tracker-miner-fs gdm 1458 1379 0 Sep13 tty1 00:00:00 /uslib/gdm3/gdm-x-session gnome-session --autostart /usshare/gdm/greeteautostart gdm 1460 1458 0 Sep13 tty1 00:00:00 /uslib/xorg/Xorg vt1 -displayfd 3 -auth /run/use110/gdm/Xauthority -background none -noreset -keeptty -verbose 3 gdm 1463 1392 0 Sep13 ? 00:00:00 /usbin/dbus-daemon --session --address=systemd: --nofork --nopidfile --systemd-activation --syslog-only gdm 1485 1392 0 Sep13 ? 00:00:00 /uslibexec/gvfsd gdm 1514 1392 0 Sep13 ? 00:00:00 /uslibexec/gvfsd-fuse /run/use110/gvfs -f -o big_writes gdm 1522 1392 0 Sep13 ? 00:00:00 /uslibexec/gvfs-udisks2-volume-monitor gdm 1528 1392 0 Sep13 ? 00:00:00 /uslibexec/gvfs-goa-volume-monitor gdm 1532 1392 0 Sep13 ? 00:00:00 /uslibexec/goa-daemon gdm 1608 1392 0 Sep13 ? 00:00:00 /uslibexec/goa-identity-service gdm 1643 1392 0 Sep13 ? 00:00:00 /uslibexec/gvfs-gphoto2-volume-monitor gdm 1651 1392 0 Sep13 ? 00:00:00 /uslibexec/gvfs-afc-volume-monitor gdm 1656 1392 0 Sep13 ? 00:00:00 /uslibexec/gvfs-mtp-volume-monitor gdm 1698 1458 0 Sep13 tty1 00:00:00 /uslibexec/gnome-session-binary --systemd --autostart /usshare/gdm/greeteautostart gdm 1745 1392 0 Sep13 ? 00:00:00 /uslibexec/at-spi-bus-launcher gdm 1753 1745 0 Sep13 ? 00:00:00 /usbin/dbus-daemon --config-file=/usshare/defaults/at-spi2/accessibility.conf --nofork --print-address 3 gdm 1811 1392 0 Sep13 ? 00:00:00 /uslibexec/gnome-session-ctl --monitor gdm 1824 1392 0 Sep13 ? 00:00:00 ssh-agent -D -a /run/use110/openssh_agent gdm 1829 1392 0 Sep13 ? 00:00:00 /uslibexec/gnome-session-binary --systemd-service --session=gnome-login gdm 1955 1392 0 Sep13 ? 00:00:00 /uslibexec/at-spi2-registryd --use-gnome-session gdm 1962 1392 0 Sep13 ? 00:00:00 /uslibexec/xdg-permission-store gdm 1997 1392 0 Sep13 ? 00:00:00 /uslibexec/gsd-a11y-settings gdm 1998 1392 0 Sep13 ? 00:00:00 /uslibexec/gsd-color gdm 1999 1392 0 Sep13 ? 00:00:00 /uslibexec/gsd-keyboard gdm 2001 1392 0 Sep13 ? 00:00:00 /uslibexec/gsd-media-keys gdm 2003 1392 0 Sep13 ? 00:00:00 /uslibexec/gsd-power gdm 2005 1392 0 Sep13 ? 00:00:00 /uslibexec/gsd-print-notifications gdm 2009 1392 0 Sep13 ? 00:00:00 /uslibexec/gsd-rfkill gdm 2010 1392 0 Sep13 ? 00:00:00 /uslibexec/gsd-smartcard gdm 2011 1392 0 Sep13 ? 00:00:00 /uslibexec/gsd-sound gdm 2014 1392 0 Sep13 ? 00:00:00 /uslibexec/gsd-usb-protection gdm 2016 1392 0 Sep13 ? 00:00:00 /uslibexec/gsd-wacom gdm 2020 1392 0 Sep13 ? 00:00:00 /uslibexec/gsd-wwan gdm 2022 1392 0 Sep13 ? 00:00:00 /uslibexec/gsd-xsettings gdm 2058 1392 0 Sep13 ? 00:00:00 /uslibexec/gsd-printer gdm 2269 1392 0 Sep13 ? 00:00:00 /uslibexec/dconf-service gdm 37465 1392 0 08:18 ? 00:00:00 /usbin/gnome-shell
```
I have turned off gnome-shell extensions, and the problems continued. I have turned off startup apps (except the ones which are the same as the virtual pop), the problem remains.
How can I work out what is going on? Is it the appimage launcher service ... why does that run as gdm?
submitted by timrichardson to pop_os [link] [comments]


2020.08.15 10:31 D-Bot2000 Spy real wc

TL;DR
Make Captain Marvel have to face more difficult moral decisions, and give Nick Fury stronger motivation, as well as greater conflict with Captain Marvel.
  
Introduction
I enjoyed a great deal of Captain Marvel, however there were a few story beats and character choices that I felt held it back from being the best film it could be.
My favourite aspects of the film were the interactions between Carol Danvers and Nick Fury, the Skrull twist, and the stunning visuals, though I felt the overwhelming power of Captain Marvel undid much of the tension and drama of the film.
Still, I firmly believe that incredibly powerful characters (such as Captain Marvel or Superman) can face challenges and trials without having to rely on the trope of the bad guy being even stronger.
As such, my fix here keeps most of the story from the film as is, but adjusts some key moments to give what I hope is a more satisfying experience.
Also, I have some more discussion after the fix as to the reasons for my changes. I’d love to hear your thoughts on my fix, or any changes you think would improve this movie, so please let me know in the comments.
  
The Fix
The movie remains pretty much unchanged right up until the Skrull chase scene on Earth, where Nick Fury kills a Skrull and takes him back to the lab for examination.
(I would, however, slightly tone down the comedic aspects of this fight, especially this particular moment, as Carol’s cavalier reaction here undercuts their threat as villains.)
Once Nick sees that Skrulls can shapeshift, he is immediately and borderline obsessively interested in the possibilities this offers. The thought of an army of spies who can look exactly like anyone on the planet holds an incredible appeal to a spymaster like Nick, and would revolutionise SHIELD’s espionage efforts.
On orders from the director of SHIELD (really the Skrull leader Talos in disguise), Fury tracks down Danvers and offers to help her on one condition: at least one live Skrull stays on Earth for study and research. Carol, having no love for the Skrulls at this stage, immediately agrees.
The story then proceeds as it does in the actual movie, with Fury and Danvers travelling to the Air Force base, Carol discovering her memories of her time as a pilot, Talos being revealed as the SHIELD director, and Danvers and Fury escaping in the cargo jet to the home of her former flying buddy Maria Rambeau.
Also like in the movie, an unmasked Talos approaches Carol and Fury at Maria’s place (with several of his men, including his “science guy”), and is able to explain that his people are refugees from the genocide of the Kree army. Talos says that Dr Lawson, Carol’s mentor from her time in the Air Force, was actually the renegade Kree scientist Mar-Vell, who was working on a faster-than-light engine to help the remaining Skrulls escape the Kree before she was killed by Kree forces.
Carol is convinced, and agrees to help Talos get back to his ship. Nick Fury is less understanding, but is brought around by the idea that he can get his hands on advanced alien technology.
After the scene where Carol chooses her new suit colours, there’s a scene where we see her working on something small in Maria’s shed. Nick joins her and restates that though he’s sympathetic to the plight of the Skrulls, their original agreement still stands; when all this is done, he gets a live Skrull for study.
Carol is now against the idea, pushing back on their deal, but Nick is adamant. Carol says in that case she’ll just knock him out and leave him here, but Nick replies that despite the fact that he’s on the run from SHIELD, he still has several ways to contact them, ways that Carol doesn’t even know about. Even unconscious, or dead, in under two minutes he can bring a whole squadron of armed forces here, ruining her rescue mission before it even begins.
Carol says he’s bluffing. Nick says maybe, but she can't possibly know for sure unless she tries him. Is this really a coin she’s willing to flip?
There’s a moment of tension as Danvers considers attacking Fury, but there’s simply too much at stake, so she’s forced to agree. As Nick Fury leaves the shed, we pan down to see Carol was working on modifying a beeper.
The story once again then continues as it did in the film, with Danvers, Fury, and Maria travelling with Talos and his science guy in the modified Air Force cargo jet to find Dr Lawson’s spaceship. They land in a hangar similar to this one from the start of the movie.
Talos is reunited with the remaining Skrulls, including his wife and child. Talos’s wife, Soren, reveals that the faster-than-light drive is fully operational, but that without Dr Lawson they lacked the knowledge to operate it.
Soren shows the group Dr Lawson’s old lab, and says that Lawson’s computer was locked. They knew that if they entered an incorrect password the security protocol would delete everything, so they didn’t dare try. Carol looks over the desk, seeing a heart-warming old photo of her and Lawson together in front of her old fighter jet.
Carol immediately knows what the password is, and enters her old call sign, “Avenger”. The computer unlocks.
The Skrulls are overjoyed, seeing not only instructions on how to fly the ship, but also detailed schematics on the design and creation of the engine itself.
However at that point the Kree forces attack (led by Jude Law as Carol’s mentor Yon-Rogg), boarding the ship and holding everyone prisoner inside the lab.
As in the movie, Carol is taken to meet with the Supreme Intelligence, and is eventually able to overcome its influence, removing her inhibitor chip and finally unlocking her true power as Captain Marvel.
Captain Marvel does battle with her old squad mates, however Yon-Rogg slips away from the fight and triggers a self-destruct sequence on the ship, thinking that if the Kree can’t have this technology, then no one can.
In the confusion of the battle, and with the ship now falling apart, the Skrulls (with Nick and Maria) are able to break free of the Kree captivity and start to fight their way back to the cargo jet. Talos stays behind for a moment, looking over every single page of Dr Lawson’s work.
Though he does not understand the science, he knows that with the memory-reading technology of the Skrulls they’ll be able to recreate all the words and shapes of the equations and formulas as long as they’re in his head.
His wife Soren begs him to leave it, but he stays, desperately scrolling through until he reaches the last page. He finishes, and starts to run to catch up with his people, but is shot through the torso by a stray bullet, falling to the ground gravely injured.
Telling the rest to get to the jet, Nick Fury and Soren go back for Talos, with Nick personally supporting Talos as Soren leads them to the hangar.
The ship is almost ready to blow, shaking and shuddering as explosions rack the halls. They get to the hangar, where Maria is busy readying the jet for take-off. It’s been damaged by some falling debris, so she’s forced to make several last-minute repairs before they can leave. Unfortunately, at that moment a number of Kree soldiers burst into the hall behind them.
Taking an alien weapon lying on the ground, Nick tells Talos and Soren to get to the jet. He’ll hold them off until the jet’s ready, then join them. Talos says they can defend themselves from the jet, but Nick says the hangar is too open; with so much space it will be easy for the Kree to surround them and damage the jet. Keeping them in the chokepoint of the hall is their best bet.
Talos and Soren enter the jet, with Talos collapsing to the ground. Soren checks on their child as the Skrull science guy tends to Talos. Maria says the jet is now ready, and Soren calls to Fury.
Nick fires a final few rounds down the hallway and makes his way to the jet, but at that moment a massive explosion tears through the ship, collapsing the roof of the hangar and separating Fury from Maria and the Skrulls.
Nick starts to climb over the rubble, but it’s going to take time.
The science guy says they can’t afford to wait. Not only is Talos, their one hope at creating a new lightspeed engine, badly injured, the ship is about to blow. They have to go now. Maria refuses to leave without Fury, but thankfully at that moment Nick appears on the jet, yelling at her to get them all the hell off this ship.
With everyone onboard, Maria pushes her jet’s engines to the limit as they make their escape. Back in the hangar, we see Nick Fury still making his way over the rubble, shocked to see the jet leaving without him. On the jet, we see who we thought was Nick Fury was actually Soren in disguise. She changes back to her true form, and with tears in her eyes whispers an apology as she watches the man she abandoned get left behind.
The jet races back to Earth, the ship exploding behind them and sending a wave of flaming wreckage their way. Maria dodges the debris as best she can, but just as they enter the atmosphere one of her engines is hit.
They go into a tailspin, Maria desperately fighting for control, but it’s clear they’re about to crash. They miraculously stabilise, and it’s revealed that Captain Marvel is holding them up. With her powers she’s able to restart the stalled engine, giving Maria control again.
Everyone breathes a sigh of relief, until Yon-Rogg appears in a one-man ship, firing on the jet in a mad attempt to slaughter the remaining Skrulls. With no weapons, Maria flies off into a nearby series of canyons for some cover, while Captain Marvel goes to deal with Yon-Rogg as he gives chase to Maria.
Yon-Rogg’s ship is incredibly agile, and as her former mentor he knows Carol’s moves, so he proves to be an elusive target. Danvers struggles to land a clear blow, and at that moment Yon-Rogg reveals that he’s contacted the Kree armada. Three massive ships, led by Ronan the Accuser, enter Earth’s orbit, with Yon-Rogg saying they’re here to cleanse Los Angeles (where Carol first crashed onto Earth) and any other city that might have Skrulls hiding in them.
Captain Marvel is torn; if she stops the armada then Yon-Rogg will be free to kill the Skrulls and Maria, but if she stops Yon-Rogg then Ronan will slaughter millions. For all her power, she simply cannot be in two places at once.
Maria comes in over the radio, telling Carol that she needs to stop the armada.
Danvers is extremely reluctant, unwilling to let her friend die, but Maria doesn’t have time for Carol’s saviour complex. She’s a goddamn United States Air Force pilot, she can handle this.
Still concerned, but ultimately convinced, Carol leaves Maria to her fight as she heads out into space.
Up with Ronan, Captain Marvel takes on the armada. Unlike in the movie, where this was a moment of triumph, this is now a scene of determination. Not only is she stopping the attack, she’s making a show of force, sending a message to the Kree that she is never to be underestimated.
Captain Marvel effortlessly destroys two of the three ships and cripples the third, which is captained by Ronan. Staring him down, Ronan realises he will not win this fight and orders a full retreat.
Back on Earth, Maria races along the twists and turns of the canyon, Yon-Rogg right behind her and firing mercilessly. Things look grim, but Maria notices a natural stone bridge up ahead. She flies towards it, drawing Yon-Rogg’s fire as she executes a barrel roll to dodge his blasts.
She pulls up at the last possible second, the bottom of her jet scraping the stone as she flies free of the canyon. Yon-Rogg is caught in the falling debris of the bridge he’s unwittingly fired upon, his wings are damaged, and he’s unable to fully clear the bridge himself.
Yon-Rogg’s ship’s lower half slams into the bridge as he pulls up, tearing off much of the hull. Though he makes it out of the canyons, he crashes to the ground, clearly unable to fly.
As Maria safely lands her jet elsewhere, a triumphant Captain Marvel touches down next to Yon-Rogg. As with the actual movie, he gives his speech about her needing to prove herself to him, which she cuts off by blasting him.
She sticks him back in his wounded ship, using her power to kickstart its engines and giving him a message for the Supreme Intelligence: leave us alone, or suffer the consequences.
As Yon-Rogg hurtles off, Carol flies to where the jet has landed. Talos has now received medical attention from his people, and while he’s still in a lot of pain, he’s at least able to stand and walk around outside.
As Carol joins the group she notices Nick Fury is missing and asks where he is. Just as Soren is about to explain what she did, a Skrull escape pod like the one Carol used at the start of the movie slams into the ground.
Nick Fury stumbles out, battered and bruised, but very much alive. Everyone is overjoyed to see he made it out safely, with Talos helping him away from the wreckage of the pod.
However, Nick turns on Talos, grabbing him and putting a gun to his head. Captain Marvel demands to know just what the hell he’s doing, and Fury replies that he’s calling due on their deal. Marvel powers up her hand, but Nick uses Talos as a cover, denying her a clean target.
Fury reveals that it wasn’t a bluff about him contacting SHIELD. He has a subdermal tracker that he’s activated, and in less than two minutes he’ll have choppers here to take him and Talos away. Soren begs to take his place, saying that Talos is the only one with the information they need to make a new lightspeed engine, but that just gives Nick even more reason to hold on to Talos.
Captain Marvel is still trying to get a clear shot; Nick tells her that if she doesn’t lower her hand he’s going to put a bullet through Talos’s skull. She says that will rob him of his chance to gain the Skrull’s technology and abilities, but Nick counters that he’ll either get Talos or he won’t; he’s got nothing to lose and everything to gain here.
With no other option, Carol slowly lowers her hand. However, while it’s still lowering, she fires at the ground at an angle, sending a spray of molten rock at Nick Fury. Talos is able to dodge, but Nick takes the blast head on, scarring his face and blinding him in his left eye.
Distracted, he loses his grip on Talos, who dashes clear as Captain Marvel slams into Fury with a shoulder charge, sending him flying into the dirt. The Skrulls and Maria get back on the jet and blast off, while a furious Captain Marvel stands over a beaten Nick Fury.
As he comes to terms with the pain, Carol reaches down with one hand and lifts him off the ground by his collar. Reaching into her suit, she pulls out the beeper from before, pushing it to his chest and making him take it.
She says that despite all the changes she’s gone through, Earth is still her home. So, if ever there’s a truly grave threat with no other option, Nick can contact her with this beeper. She says doesn’t want the burden of Earth’s safety to weigh on the minds of the people she cares about, like Maria and her daughter, so she’s giving him this responsibility.
But, if she gets to Earth and finds out Nick’s been doing something she wouldn’t approve of, a missing eye will be the least of his concerns.
Her speech done, she drops him back to the ground. She flies off as we see SHIELD choppers coming over the horizon, while Nick Fury lies in the dirt and confronts the harsh reality of just how small he really is in the grand scheme of things.
Back at Maria’s home, the Skrulls and the humans share a brief moment. Carol says they have to go, as SHIELD forces will undoubtedly be here shortly. Talos and his people express their undying gratitude to Maria, and offer whatever they have as thanks. Maria turns them down, saying anything they gave her would just be used as evidence (or worse) by SHIELD.
As they get back on the cargo jet, Maria is concerned for their plight; they have no real ship, no technology, and their only knowledge of lightspeed rests in the head of a man who doesn’t even understand it.
Looking over the Skrulls, Captain Marvel says they’ll find a way, subtly allying herself with them.
Breaking the tension, she also says she’s the only person they know who can pilot an Earth jet, so they’re going exactly nowhere without her. Joking, Talos points out that technically Maria could be their pilot if she wanted. Despite her daughter’s overwhelming approval, Maria laughs and says she’s more than happy with her little Louisiana-shaped slice of the galaxy.
As the Skrulls board the jet, Carol and Maria share a final hug. With tears in their eyes, they break apart, and Captain Marvel takes her place in the pilot’s seat. They take off, flying out into the great unknown.
Some time later, we see Nick Fury typing away at a computer in his office, his trademark eyepatch now in place. Agent Coulson arrives, asking how he’s doing after all that’s happened, and how he’s coping with his injuries.
Fury says he’s doing fine, making a deadpan remark that losing an eye gave him a new perspective. Echoing the sentiments he expresses in the first Avengers movie, he says he sees now that the people of Earth can’t wait on someone else to solve all their problems; we need a way to defend ourselves from whatever comes our way.
We see his screen, where he’s working on a document called the “Protectors Initiative”. Carol’s file is on his desk, and after looking it over for a moment, he changes the title to the “Avengers Initiative”.
End Credits
  
Discussion
The main change I made here was to make Nick Fury less of a fully-fledged friend to Captain Marvel, and instead more of a general ally. In the movie we were given, I thought someone like Nick Fury would have a much, much greater interest in shapeshifting abilities, as it’s basically the ultimate spy weapon.
Their banter and back-and-forth did a lot to humanise Carol Danvers as a person, and I wanted the somewhat friendly distrust between the two of them to evolve into outright hostility by the end to make Captain Marvel’s choices that much harder.
Further, I liked that the actual film was trying to show Fury as a younger, more open and more trusting person, but I also felt they should have shown at least one reason why he became the man he did. Therefore, I felt his betrayal from Soren, and Captain Marvel reneging on their agreement (even if it’s for all the right reasons), would be major factors in shaping his worldview.
By making him more antagonistic, I hoped to increase the tension in the film, while also giving a stronger reason as to why Nick Fury never called Captain Marvel for any of the other world-ending scenarios he faced.
Also, though I really did like the film as is, I absolutely did not like that Nick losing his eye was basically a throwaway joke. Nick’s missing eye is his most recognisable feature, and I thought it was a major missed opportunity not to tie this into his character development.
With my fix, his damaged eye is now a constant reminder of his hubris and his weakness, and also a strong motivator for him to always search for new, stronger people he can win to his side. He says in Winter Soldier that the last time he trusted someone it cost him an eye, so I also wanted to tie in to that line here.
As for Carol Danvers, I specifically wanted to give her problems she couldn’t simply punch her way out of, while still giving her room to demonstrate her full power.
As such, I changed around the order of events in the final battle so that Yon-Rogg and Ronan were equally pressing threats. I wanted to show that even with the incredible things she can do, Captain Marvel still needs to rely on other people at times. Importantly, it was her friend Maria who shows her this, reaffirming her own abilities as a pilot in the process.
Without getting too metaphorical, with this particular scene I also wanted to showcase a practical application of third-wave feminism, specifically this movement’s emphasis on individuality and respecting personal choice.
Maria does not have the powers of Captain Marvel, but she is still a resourceful and independent woman fully capable of making her own decisions and seeing them through. Essentially, this was a statement that there is no one, “right” way to be a woman, and that both Carol Danvers and Maria Rambeau have strengths and weaknesses, and each are deserving of respect for their abilities.
I really don’t want to appear like I’m simplifying such a complex issue, but I do recognise that this was the first female-led film in the MCU, so I felt it was important to showcase not just a paragon of strength and determination like Captain Marvel, but also a more human hero like Maria.
This was also the reason why I had Carol Danvers acting as a pilot when she flies the cargo jet away at the very end of my fix. Though she now has god-like powers, I wanted to highlight that it was her skills and attributes first and foremost as a person that got her to where she is. After all that’s happened, she is still herself.
(Obviously at some point she’d need to get outside the jet and do stuff in space, but I think the scene can stand on its own.)
Finally, I added the self-destruct to the Skrull ship to add a greater sense of urgency to the escape of the Skrulls.
I knew I wanted to have the final showdown be Nick trying to take Talos, because he’s the Skrull we as the audience know best, and would therefore have the strongest connection to. Talos’s character means he’d be willing to leave himself on Earth if it meant his people were safe, so by making him indispensable to the Skrulls it adds a stronger motivation not to want to lose him.
Also, in the actual movie the Skrulls don’t really need Captain Marvel in the end. They have a ship with a faster engine than anyone else, and a pretty good cloaking device. Yes, they may need her protection, but they’ve managed to survive this far.
By taking away their ship, but still giving them hope for building a new one, I wanted to give a more concrete reason for them to stick together, while also giving a logical explanation as to why the Skrulls either would or wouldn’t be around in any sequels.
In conclusion, I hope you liked my fix, but please let me know if you think there’s anything I could improve, or what you personally would want from a Captain Marvel film.
submitted by D-Bot2000 to fixingmovies [link] [comments]


2020.04.05 03:57 TheArkhaicBard DM's Toolbox (thought This Belonged Here)

REFERENCE
System Reference

Spell List
DM TIPS
Written Advice and Guides
Dungeon Mastering Video Guides
Making Dungeons
DM TOOLS
Comprehensive Collections of Information
Campaign Management Tools
Shops and Equipment
Alternative DM Screens
Unearthed Arcana List
Traps
RANDOM GENERATORS
Compilations of Multiple Generators
Items
Loot
Dungeons
Towns and Villages (see also: MAPS AND MAP-MAKING TOOLS)
Calculators
NPCs
Substances
Riddles
Other Tools
ADVENTURES AND ADVENTURE GUIDES
[The Great List of 5e Adventures] (https://merricb.com/the-great-list-of-dd-5e-adventures/)
Tomb of Annihilation
Lost Mines of Phandelver
Curse of Strahd
Tyranny of Dragons
Princes of the Apocalypse
Mulmaster & Arcane Magic
Storm King's Thunder
Other
CHARACTER SHEETS
MUSIC AND SOUND
MAPS and MAP-MAKING TOOLS
Map Collections
Random Generators
Map-Making Tools
Map Assets
Other
SOME ENCOUNTER OPTIONS
HOMEBREW
CHARACTER ART
REDDIT
DISCORD CHAT SERVERS
ONE PAGE DUNGEONS
Pre-made homebrew campaign settings
MISCELLANEOUS
submitted by TheArkhaicBard to DMAcademy [link] [comments]


2020.02.26 07:53 supermario218 Wrote an interrogation scene - it's an important MC development moment, would anyone read it over for me?

Genre: Fantasy Fiction
WC: 3000
I just wrote a new scene, was wondering if anyone would read it and give me some general feedback. I'm curious about how well it reads? Personally I think it is really engaging and moves forward really well, while also setting the stage for the middle part of the book.
Some important context. Kiliru is my MC. He is about 20-25 years old. His personality is centered around his wit and intelligence. He has no physical skills or abilities to speak of. However he does have psychopathic traits, very slow to trust people, and he is somewhat "morally fluid" in that he is not above making an underhanded move if he comes out on top.
At this point in the book, this is probably one of the best displays of his intelligence. It is also one of the first times he is forced to use it like this. In this scene he has to survive an interrogation that will most likely lead to his death. The only thing that can save him is his wit. Later in his character arc he learns how to predict behavior and control people, and then towards the end of his arc he becomes a general and leads people on the battlefield, predicting how the enemy will react and responding correctly. So in my mind, this scene is really important. In book 1 it's an interrogation. In book 3 it's an actual battlefield.
Other important context: there are magical relics called orbs. In this scene the soldiers use orbs to make fire, blue light orbs are electricity. The enemy is communicating telepathically with each other while two prisoners are being interrogated in separate rooms. So they are using the "prisoner dilemma" while also using info from both prisoners at the same time to verify what the other is saying. This telepathic ability is already set up for the reader, so they role into it knowing what is up.


-------------------------------------------------------------------

A dull stiff pain was the first thing he noticed. In the brief moments before waking, when your mind doesn’t think in words but in ideas. It registered a stiff pain in his neck. That’s odd, I must have slept on it wrong. The words finally formed as he regained consciousness.
That was when he realized his hands were tired.
His eyes flew open and he pulled against the rope that tied his wrists together. What is this? Kiliru thought. “Good morning.” The voice spooked him, and his heart rate spiked reactively. His fight or flight response was running high and he checked for any exits in the room, but he couldn’t move. His wrists were firmly tied and he was secured to a chair. Then he noticed the man in front of him. He was dressed plainly in earth toned armor. A red fire emblem was embossed in the leather on his chest, and his gauntlets looked like thick, insulated fire gloves. But what stood out the most were the pair of orbs attached to the outside of the gauntlets. They were a deep shade of red, unlike the blue one that he was familiar with. As soon as he saw the orbs he knew, Komari orbs… they are with the fire nation. Fear began to set in and his heart thumped loudly in his ears. What is going on? What happened?
“You almost had us fooled.” the man said. “Really, I am impressed. Weeks of watching you work here and not a single thing worthy of suspicion. But then you broke the pattern.” The older man leaned down into his face. “Who are you?”
Kiliru’s mind raced to catch up. How did he get here? I was at the village, talking to Mia, then there was that girl… The girl! Fara! He scowled despite himself. She was a spy. They have been watching me? They probably sent her in to get information. Then he put more pieces together. She wanted to see the crater. They already knew I was up here! She must have said all that to get me to come back up here! He cursed himself for not being more careful. He knew she was acting strangely but he ignored his gut thinking he could handle it. What are they after? I don’t have anything… Once again his mind went to the only thing of value he had. The orbs. They are after the orbs. But why would the fire nation be here? Why wouldn’t the Blue Order come for them? And why wouldn’t they just capture me when I was already at the crater? Why go through all the trouble to send Fara to the town to talk to me? He thought some more and the only thing he could think of was that she was sent in hopes that he would more easily volunteer the information. People tend to overshare, and if a pretty girl is involved they will say anything to keep them around. She must have called it off when I threatened her. He frantically tried to put all the pieces together but his interrogator became impatient.
He grabbed Kiliru’s jaw, applying a firm, uncomfortable pressure and brought him out of his thoughts, “Perhaps I am not interesting enough. I’ll repeat the question again, who are you?”
“My name is Kiliru.” There was an odd calm to it. It’s not that he was trying to be intimidating, but his mind was desperately working, trying to find an angle. He already knew where the questioning would lead, They want the orbs! So he had to divert. And if he played his cards right, he could divert them before they even asked the question. Avoiding a question before it was even asked would buy him more credibility than if he said he didn’t have them. Everyone in this room knew he would be killed if he admitted he had them, and they would never believe him if he said he didn’t have them. Plus there was the chance that they found the orb he brought to protect himself from Fara. He had left it in the cabin. Denial wasn’t an option. But if he could say something to put them off the trail, they might discount him from their investigation before it got that far. It was a long shot… but he didn’t see any other way out of this. His grandfather had warned him, They will kill for those orbs.
“My name is Aniker.” the other man finally replied. “I’m sure you’re wondering what is happening right now. Allow me to --”
My first window. I can put him off balance if he thinks I know more than him. “You obviously came for me after I was asleep. I’m in the house down the road from my cabin. I know every building in this crater. I’m guessing your girl thought I wasn’t worth the time to crack, so she sent in the dogs.” He looked at another man in the back corner, dominantly locked eyes with him, and then said, “Woof woof.”
Neither of the men seemed phased by it. But there was a few seconds that neither of them said anything. They just stared at him, but it was almost like they were looking right through him. If one of them had done it, it would have been unnoticable for how quick it was, but the two of them doing it was creepy. Inhuman. But noticeable. It set off some kind of predator instinct in the back of Kiliru’s hunter mind. That’s not right.
(“Sir, he thinks the girl is with us. Please advise”)
(“Interesting, the girl thinks he is with us. It is possible they don’t know each other. Find out more.”)
“Kiliru you spend a lot of time alone in this crater, it’s such a dangerous trip to manage alone. Why do such a thing?”
“You wouldn’t understand it.”
“Try me.”
“I don’t think you will.”
“Why not?”
“Because dogs don’t understand the value of money.”
This time the guy in the back scowled. Kiliru smirked.
Aniker didn’t react. Instead he raised his palm a few inches from Kiliru’s face, and then it began to glow. In a second it was blistering hot, the heat radiating off it was excruciating and Kiliru pulled away with a yelp. Aniker’s face didn’t look malicious or cruel, he handled this as calmly as he would a business transaction. Kiliru pulled back as far as his chair would allow before finally saying, “God alright just stop! I do it to make money! I sell the meat, furs, and any junk I can find.”
“And what does the girl do?”
Kiliru’s face scrunched up with confusion. “The girl? What girl?” Oh god, don’t bring Mia into this. Leave her alone!
“Your friend, the redhead. Why did you bring her here?”
He froze. Why would they ask that? Wasn’t she working with them? His mind raced to figure out the possibilities behind the question. They were either bluffing him to further ingratiate her with him. Maybe some kind of con. If they were the common enemy and he and Fara suddenly worked together, it would break down his trust barriers and he might accept her. No that is too complex. They hold all the cards right now. They don’t need to play such games. Which left… They don’t know who she is! And if she isn’t with them, then I can use that. There was an angle there that he could exploit. He just didn’t know what it was yet.
“Oh… her.” his brain scrambled even faster. How to spin this. He had to give them something to sink their teeth into. “I- uh- can’t say.” he spoke slowly, unsure of where he was going. The hand came back towards his face and he panicked and blurted out, “I can’t say! She will kill me!”
(“He seems afraid of her. He claims if he talks she will kill him.”)
(“She is very angry with him. Keeps calling him a dirty rat. I don’t doubt that she would kill him if given the chance.”)
(“What should I do now.”)
(“Make him fear you more than her.”)
That blank look happened again as their eyes glazed over. Simultaneously. Something was definitely happening during those few seconds. “Don’t worry about her, worry about us. If you don’t cooperate you will have bigger problems.”
Kiliru’s eyes got big with fear, and he shook his head, “You guys don’t understand. Have you ever seen someone filleted alive? Being tied up while their skin is cut off in strips? That screaming...” He wasn’t sure why that was the first image to come to mind, but after skinning hundreds of animals it was the first disturbing thing he could think of. He dug into a very mild, but somewhat traumatic childhood experience. It had the effect of bringing a tear to his eyes, his now hollow, fearful eyes. As far as his interrogators were concerned, he was struggling to keep it together now. “That redheaded bitch…” he looked past them now, making it a point to look as haunted as possible. His lips trembled and another tear went down his face. “That bitch cut the last traitor to pieces. I can’t say anything!”
This time there wasn’t a blank look, for for a breadth of a second a flash of excitement crossed Aniker’s face. You liked that huh? He didn’t know where to go after that, so decided to let the man ask the next question. He would no doubt latch onto the most interesting thing he said next. It would be a roundabout way of finding out why they were both here.
“You don’t have to worry about her anymore.” he assured. “We have her in custody, she can’t get to you. We will protect you. Just tell us what we need to know. Who is she?”
His eyes grew wide, “Oh God. You captured her?” He looked down at the floor. “She is the enforcer.” he finally whispered. “She kept them all in line. Anytime someone stepped out she corrected the problem.” Then he looked him in the eye again, “The moment someone signs the contract, their life is over. They… she… they made us do horrible things!” Keep it broad, avoid specifics. Just give them a bunch of small clues, let them build their own image. If I say something outright they won’t believe me, but if they put something together then they will trust in their own cleverness. For this next part Kiliru visited the darkest part of his memories. The memory of his grandfather. That last moment they spent together. Despite where he was now it unleashed real, raw emotions within him. The tears came to the surface and suddenly his voice was cracking, “We didn’t have a choice, you have to help us! Please!”
The men in the room didn’t seem to know how to react. They had that glazed over look again and then finally said, “Where are the other people in your rebellion? Where did they go?”
Rebellion? Kiliru would have scratched his head. He was throwing out a bunch of things to see what they would come up with on their own. He was hoping they might go looking for more imaginary people, or a gang at most. But a rebellion? A full fledged rebellion? No wonder they were so serious. The moment any Lord heard of rebellion, they reigned down hell from on high. They don’t normally act with such restraint. Even whispers of a rebellion are enough for action. Why would they bother waiting to watch me? Why not just destroy the village and burn Matoa again? Something was keeping them at bay. No… the Lords didn’t fear anyone. But they were exercising patience for some reason. “They left a long time ago. I was posted here to send any stragglers to the main group. They were supposed to meet me at my lodge.”
“And why is your enforcer here? Did you step out of line?”
“I don’t know, but she wouldn’t talk in town, she was worried. She thought someone was following her. I guess she was right.” Kiliru was flying by the seat of his pants. But as long as his story made sense then they would buy it. It sounds like they were hunting a rebellion. The only reason he included himself in the story was to create value as an informant. They wouldn’t kill him if they thought he could lead them to the main group. And he also didn’t know what Fara was saying. His story had to be better than hers. Chances are they would only keep one of them alive. His mistake was painting her as a superior. She would have more value because of it.
“How many people are in your group?”
Avoid specifics. If they are in fact chasing a group they know, they might be able to fact check what you are saying. “I don’t know. I can only say there were about a hundred of us in the crater. We were one squadron. But there are other squadens. Our group left to join up with another.”
“Why? What are they planning?”
“They don’t tell us that. We only train and prepare.”
“Prepare for what?”
“Are you dumb? The next war.”
Aniker just stared at him. Then his eyes went glassy again.
(“I can’t tell if he is lying or not. But he is telling quite a story. None of it can be confirmed. What is she saying?”)
(“She is refusing to speak. We can’t get anything from her. She is clearly trained. A soldier at least. What did he say about her?”)
(“He is afraid of her. She sounds like a commanding officer.”)
(“That lines up with what I’m seeing here. Get proof from him. Something to back up his claims.”)
“Why should I believe you?”
Kiliru almost smirked. Almost. They believed his story, but they were being cautious. This meant that they so badly wanted to believe it. It probably put together all the pieces for them. So now he had to tell them something to seal the deal. But how do you sell a lie? I need to tell them a truth. Something that fits the story. Something that they would already know.
Shit.
He had to tell them the one thing he was so desperately trying to avoid. “They are armed. They have the power to bring down a city. And they are well trained.”
For the second time Aniker reacted. Only this time he didn’t try to hide it. “What weapons do they have?”
“Orbs. Blue light orbs. A lot of them.”
“Can you prove it?”
“Yes.”
“How?”
“Check my cabin, I carry a blue orb for protection. We all do.” Oops. I slipped up. Fara didn’t have an orb, at least not that he knew of. That might come back to bite him.
Now Aniker lost his composure. His voice became a little unstable and he spoke louder. “Where did you get them? How many are there? Who is your supplier?”
I was right. They were after the orbs. Now I control the story. “I don’t know where they got them from, but the obs were here. A whole chest of them. Hundreds of them.”
Aniker wasn’t buying it, he pushed harder, “How did they get the orbs here!”
The image of his father came to mind. His father was dead. He couldn’t be tortured or killed. There would be no fall out for telling them. “There was a small unit led by a man named Casper. He led the mission into the Blue Order. The orbs were delivered by one of his men.”
“Who.”
Kiliru struggled to recall the name. It had been weeks since his grandfather told him. “Fair, Four… I don’t know, a guy with an F name.”
“Where are they now?” Kiliru hesitated. It all hinged on this moment. This was the moment he either lived or died. Aniker sensed his hesitation and formed a fireball in his hand. Then he shouted “Where are they!”
“I don’t know! They stick in small groups, and they always keep moving. It’s the only way they have survived so long!”
“So how were you supposed to send others to the main group!”
“Don’t you get it!” Kiliru sneered “I DON’T KNOW! They are always on the move! Someone calls me once a month when there is a new location and that is where I send people there!”
Aniker sneered at him, clearly worked up. His fireball cast far more heat than his hand did before and it felt like his face was burning off. It was inching closer and closer to his face.
(“He says the orbs were stolen by a man named Casper. They were delivered by someone with an F name. He isn’t sure.”)
(“We got the intel from a merchant named Faas. Push harder on the name but don’t tell him.”)
“AARRRGH!” Kiliru screamed out in pain as his shoulder was burned. Aniker wasn’t holding back any longer. The sizzle of flesh burning dulled his mind, and the room started to black out.
“GIVE ME A NAME!” He shouted. There was another scream and Kiliru’s head started to flop, unable to stand on its own. Aniker cut the flame and held up his head, leaning in close, “A name. I just need a name. What is his name.”
Maybe I made a mistake. Maybe I shouldn’t have told them about the orbs… He couldn’t see anything anymore, the room was dark. He scrambled to recall the name. A name he had only heard twice in his life. A name he didn’t place much importance on. The name of a man who probably deserved to be remembered. “Faas. It was Faas.” he finally whispered, barely able to think straight anymore.
(“Sir, he knew the name. He is telling the truth.”)
The other men on the thought network began to shift and they all started talking at once. There was a sense of excitement. A fight was on the horizon.
(“What are you orders?”)
(“His intel is good, keep him alive, don’t let him out of your sight. We will need him to lead us to the group.”)
submitted by supermario218 to KeepWriting [link] [comments]


2020.01.13 05:31 ES_Curse Real spy wc

Greetings Reddit! I had this idea over dinner and wanted to compile a set of explanations and tips for the various diplomatic mechanics in VI. I'll go over the mechanics in (roughly) the order they become available, then go over how various civs change/exploit them. This is NOT a diplomatic victory guide, but rather general tips to help across any game/map. Most of these things are probably intuitive to Deity+ players by now, so consider this more of a beginneintermediate guide than anything else.
DELEGATIONS AND EMBASSIES
Lumped together because they work almost identically. When you encounter a civ, one of the first things you can do is send them a 25 gold delegation, or establish an embassy for 50 gold with the Diplomatic Service civic (Renaissance Era). These things will give you a small boost in relations and some diplomatic visibility (a whole level for the embassy). The AI only accepts them if your relationship is neutral or better, so once they become unfriendly you can't salvage the relationship with these options. 25 gold in the ancient era can be a big deal, so your main use for these will be trying to keep your neighbors from going to war with you while you set up an army. If you don't care, are too far from them to be threatened, or are planning to attack anyway, don't bother with a delegation. Embassies come later on, when 50 gold isn't nearly as big of an issue, and should be sent to just about everyone you don't plan to attack if you have plans that involve having a decent relationship. The AI will probably try to send you delegations and embassies, and get the visibility benefits from them in doing so. These aren't really useful to you, but if memory serves you do get a relationship boost from having them in your empire. Both delegations and embassies are destroyed upon entering a war with the other civ and will have to be re-established after, meaning the diplomatic visibility from them will not help in warfare. Embassies do reveal the location of the capital, if that's something you want and can't get for yourself.
FRIENDSHIPS AND DENOUNCEMENT
Beyond the unfriendly-friendly spectrum are two relationships that are actual statuses rather than AI biases, meaning this is where diplomatic relationships start to matter in multiplayer. Both options last 30 turns and are only broken if you escalate further into alliances or warfare. A friend civ will have an AI that treats you pretty well in regards to trade deals, and cannot declare war on you directly. A denounced civ will have an AI that treats you even worse than unfriendly in trade deals and unlocks casus belli 5 turns after denouncing (or immediately if they are the one being denounced). Friendships are just an insurance policy to prevent war and get ahead in trade, while denouncement marks a degradation of relations and makes war a very real possibility. Denouncing someone will give them 25 grievances against you, which is nearly meaningless in the ancient era but can add up once grievances decay slower in later eras. There's no reason not to declare friendship with any AI that is friendly (green face next to portrait), but you will incur some small relationship penalties with civs that are enemies with that AI. I wouldn't bother with denouncement unless you are planning for war, but the AI loves to denounce even if you would probably curb stomp them within 10 turns, so being denounced and having instant access to casus belli can be handy sometimes.
GRIEVANCES
In Gathering Storm, warmonger penalties are replaced with the grievance system, which is much more transparent and easy to follow. I'm not going to cover warmonger penalties as I don't play Rise and Fall anymore, but know that they're dumb and heavily biased against the player over even the most minor of infractions. Grievances decay every turn, but do so much more slowly in later eras. Your #1 source of grievances is war, but there are ways to gain/give grievances even before war breaks out. Breaking promises will give the offended party grievances against the offender (EVERY time you break the promise for 30 turns, not just the first), and you will still gain some even if you don't make the promise after the AI asked you to. The AI has access to a unique "move your troops" request, which will be the bane of your existence if you leave a bunch of units on auto-explore as it counts scouts and GDRs equally. The other promises cost 30 favor to ask (which is given to the other party if accepted), and are used to counter things like forward settling, religious conversion, and archaeology. The most useful one as a player if the religious promise, as Religious Victory is one of the AI's favorite things to go for and one of the few it is "smart" enough to win before the future era. You will either greatly slow down the AI, or they will keep converting you and generate grievances you can but towards war. In fact, given the Holy War casus belli from the Diplomatic Service civic, you can potentially let the AI rack up a ton of grievances while you build an army, then swoop in and annihilate them for minimal penalty. A formal war is a baseline 100 grievances when declared, adding 25 per city capture. Returning the city after the war will remove those 25 grievances, while keeping cities will double it up to 50 per city. Razing cities generates 200 grievances, making it unadvisable unless you have a really good reason for doing so. Capturing city states and finishing off civilizations will generate grievances with every other civ in the game, which adds up quickly on larger maps. The percentage modifer from Surprise Wars (+50% from all war sources) and casus belli (reduced by a percent value based on what is used) will change these values appropriately.
Grievances do not decay while at war. Otherwise, they decay by 10/turn in the Ancient Era, with the rate being reduced by 1 each era all the way up to 2/turn in the Future Era. Holding onto cities will reduce grievance decay: by 1/turn if you hold non-capital cities, and by 3/turn if you have their capital. You can reduce your grievances with everyone by liberating cities, but keep in mind that you will probably accrue grievances in the process of starting that war in most cases. Having a lot of standing grievances will reduce your diplomatic favor income, possibly making it negative! I don't remember the exact number, but I think you need a total of 200 grievances across all other civs to get -1, and every 100 after that will add another -1, up to a total of -10 favor per turn from excess grievances. Beware of options that incur grievances with 3rd parties on large maps, as getting 25 grievances with 8 civs is as much of a penalty as 200 grievances with 1 civ, though with the grievances spread out they will decay faster than if concentrated in one civ. This is the main reason you want to avoid war when possible in a Diplomatic Victory, but it doesn't really matter a whole lot elsewhere (unless you need the favor for something).
CASUS BELLI
A casus belli will determine how many grievances your wars will generate. The formal war, available from the very beginning of the game, is the baseline by which all others are measured. The Surprise War is not technically a CB, but modifies grievance generation as if it were one, albeit in the opposite direction. The only other CB available to everyone before Diplomatic Service is the Retribution War, with Early Empire (Ancient Era) which becomes available after the enemy has reneged on a promise they made, where penalties are halved unless you raze a city, in which case they are doubled. I don't find myself going out of my way to set them up normally (unless a civ ability relates to one), as you generally aren't concerned about grievances if you've decided to go to war. That said, the Golden Age War (available with a golden age dedication starting in the Industrial Era) is really good because it only generates 25% of your normal grievances and is available immediately after denouncing someone, making it superior to a surprise war in almost every way while available. You can keep the war going after your golden age ends and retain the modifier, but you can only declare new Golden Age Wars while you have the dedication. Civ abilities can change how you use this system quite a bit, as seen below.
OPEN BORDERS
An open borders agreement will allow units to travel through the offering party's territory. Note that, unlike Friendships, these are not immediately applied to both parties, meaning you can move through a civ's borders if they give you open borders (from their side of the trade menu), but they can't do the same. If a civ is giving you open borders, you generate an extra 25% tourism with them, and giving open borders to someone else is a nice relationship boost. If you start a war while in someone's borders, your units will be immediately pushed out to the nearest tiles outside their territory (though with large numbers "nearest" can be a crapshoot), so this only helps pre-war to get a few units to the other side of a border before conflict breaks out. The AI will often assign a gold value to open borders, either making you pay to get it from them or paying to get it from you. Open Borders is most helpful for Culture and Diplomatic victories, though if you need to get a great scientist to a piece of terrain to maximize their bonuses you will need this as well. It's not a big deal otherwise (domination civs don't really care enough to ask), but you only get open borders from city states by being their suzerain, so you may want to claim tiles to get a land route past one on your borders if you can't secure suzerainty for yourself. Alliances grant open borders as part of the package, and some emergencies grant open borders between members.
ENVOYS
Envoys are a resource deployed to city states to reap their bonuses. Envoys are generated over time, but the bulk of them will come from finishing civics, making culture output vital to getting an edge here. You get a bonus from 1 envoy (yield in the capital), 3 envoys (yield for every T1 district building of the right type), and 6 envoys (yield for every T2 district building of the right type), in addition to the bonus from becoming suzerain, which is unique to every city-state and is given to the civ with more envoys there than any other civ (in case of a tie, no one is suzerain). If you are the first to meet a city state, you get a free envoy there, which encourages early exploration. The single envoy bonus is pretty good early on (especially the military bonus, which provides production to ALL units, including settlers/builders/traders), but drops off as yields and empire size start to grow. The 3/6 envoy bonuses are literally useless if you aren't building the districts, so bear that in mind when assigning envoys. In general, when you have 2 city states of the same type and don't care about suzerainty bonuses but want the yields, 3/3 is going to beat 6/0; you get the capital bonus twice and the T1 building bonus twice, which will pay off more than just rushing the T2 building bonus. This also gets really silly if you have 3+ of a city state type, as you can more than double the yield of a T1 building by getting 3 envoys everywhere, then increase it further with mid/late game policy cards. Don't forget the diplomatic policy that doubles your envoy value if you send it to a city-state with no envoys, either! I often don't even assign envoys until I have that card ready and can get a bunch of free envoys in city-states I didn't meet first. You could write a whole guide with regards to city-states exclusively, but in terms of diplomacy (with other civs) just know that you will piss off everyone a little from conquering a city state, and piss off their suzerain a lot more. Also, declaring war on a city-state directly (not its suzerain) immediately destroys all your envoys there, so don't waste envoys on cities you intend to conquer by force.
DIPLOMATIC VISIBILITY
I break visibility down into 2 categories: visibility you keep while at war, and everything else. That is because the main use for diplomatic visibility is to get extra strength in combat, which mostly occurs during war. I guess you get extra gossip notifications, but no one reads that anyway so it's a moot point. Your best sources of wartime visibility come from trading posts and spies. If you have a trading post in any city owned by another civ, you get some diplomatic visibility with that civ. This will go away once you conquer the city, so send traders to one of the last cities you plan to attack for maximum effect. Spies have a mission that provides visibility, and will give additional levels of visibility if the spy is promoted. Visibility you lose with a war is nearly pointless, with one exception: theological combat benefits from diplomatic visibility, so religion civs will want to send out delegations and embassies to rival religions.
ALLIANCES
While you are in a friendship with another civ, you can enter into an alliance. Much like open borders, the AI will try to evaluate if the alliance is a net benefit and ask/give money for it accordingly. You can only be in 5 alliances at most (one for each type), so world peace is impossible on standard or larger maps. Alliances have 3 levels, built up by trade routes for the most part, and the levels will transfer over if you change the alliance type next time you renew the alliance. Alliances expire after 30 turns and have to be renewed, but will reset the timer for the prerequisite friendship expiring as well, allowing you to potentially prevent a surprise war for 59 consecutive turns. Once the alliance expires, so does the friendship, leaving your diplomatic relations to be entirely based on relationship modifiers; this means if you were kind of a dick during the alliance, you might not be able to renew it short of massive bribes.
Alliances provide 2 main benefits: +1 favor per turn per alliance (per alliance level, up to +3 for a level 3 alliance and +15 for 5 level 3 alliances), and bonus yields to trade routes (except the military alliance, which gives utility bonuses). The favor from alliances doesn't actually help much with a diplomatic victory because votes cost exponentially more to cast for each previous vote and alliances don't stop the AI from obviously voting against you, so most likely if you are getting about 3 votes per world congress covered by your alliance favor, each of your allies will get 2 votes to use against you! This means alliances do more to block a diplomatic victory from happening than setting one up. The trade route bonuses, however, are the real draw: if you send a lot of routes to your ally, you can get an extra city or two's worth of the target yield as if you set it up to specialize in that yield (ex. getting about as much science from your alliance trade routes as having an extra campus or two). The military alliance is different in that you just get the combat strength bonus while mutually at war without needing any infrastructure to set up, so unless you care about the higher level bonuses you are fine just leaving it at level 1 and not sending trade routes, while assigning it to a civ that will join you in wars when needed.
WORLD CONGRESS
While this is not a Diplomatic Victory guide, just keep in mind a few things regarding WC: Only main votes will provide victory points upon passing (not emergency/competition votes), and you can break the point-awarding votes into 3 categories: easily won, winnable with favor, and nearly unwinnable. An easily won vote won't get may votes from the AI, so you don't have to put very much in to win and you will likely be the only one getting a payoff from it (ex. culture bomb vote almost always goes your way if you vote for yourself to get the culture bomb with 2-3 votes). A winnable vote will come down to how much favor you put in, as the AIs won't have a clear agreement for one particular outcome, allowing you to be the tiebreaker or swing the whole thing in a different direction by putting a lot of favor in. These votes tend to be the most dependent on who is in the game and what they are doing, and can often reward a handful of civs with the victory points. A nearly unwinnable vote is a vote where almost all the AI opponents will vote a specific way, making it very hard to change as votes cost exponentially more favor as you put in more votes. For example, the AI will dogpile against you for the diplomatic victory vote once you have around 8 points (unless another AI has significantly more), and you won't reasonably have enough favor to fight it unless you're America/Canada with every city state + the wonder that doubles suzerain favor and spamming carbon projects. You have almost zero chance of not being downvoted, so your best bet is just voting against yourself too and reducing the penalty. Almost everyone else will get a victory point from this, and if this doesn't happen to be a vote to take points away from you, you have little reason not to just vote with the crowd and get the points too. Diplomatic Victory guides will probably go into which votes to focus on and all the other ways to get victory points, but we don't care about that here.
Thanks for reading this far! I'm going to go over the civs that interact with the mechanics mentioned above, which happens to be most of them in one way or another.

submitted by ES_Curse to civ [link] [comments]


2019.11.29 13:42 Kesskas Spy real wc

"Your prize tech man died in flames. That life is gone. All that there is now is his ghost." Basic Info

Bio Ghost is an infamous and highly skilled corporate saboteur; he despises the huge, multinational companies that treat regular workers and people as dispensable pawns in their endeavours for greater turnover and profit margins; Ghost believes not only that all these organisations need to be destroyed, but that he is the one who can do it. This has resulted in him being extremely paranoid, seeing conspiracies almost everywhere and rarely, if ever, trusting anybody other than himself.
Ghost was originally a highly gifted IT engineer working for the corporation Omnisapient systems where he played a major part in developing a processor that could turn intangible before overheating; tech he would later work into his ghost suit. Eventually he would develop a relationship with a female co-worker, and everything seemed to be going well, until his lover was killed in a gas explosion. Losing all motivation and desire to connect with anyone else, he delved further into his work until he learned how to connect his mind to Omnisapient's system and bathe in their data. Here is where he learned the truth: that his love interest had been paid to have a relationship with him to keep him happy, and not only that but Omnisapient had subsequently arranged the gas explosion that killed her. Realising he had been nothing more than a disposable pawn in the corporations machinations, Ghost went about tracking down and killing the members of the board one by one, even managing to get aboard a private plane with one of the board members and crash it into a mountain and causing another's private boat to collide with an ocean liner.. Ghost deleted all traces and records of his previous life, thinking of that person to have died when he was betrayed. Now all that remains is his Ghost.
Power grid
Intelligence 4
Strength 2
Speed 2
Durability 2
Energy Projection 3
Fighting Skill 2
Contents
  • I. Key to Sources
  • II. Equipment
  • III. Strength
  • IV. Speed & Movement
  • V. Durability & Endurance
  • VI. Energy Projection
  • VII. Senses
  • VIII. Data Assimilation, Dissemination, Interception & Manipulation
  • IX. General Stealth & Infiltration
  • X. Intangibility & Invisibility
  • XI. Technological Manipulation
  • XII. Image Projection & Manipulation
  • XIII. Magnetism & Levitation
  • XIV. Intelligence
  • XV. Statements by others about Ghost
  • XVI. Miscellaneous
Key to Sources
  • Amazing Spider-Man Annual ASMA
  • Amazing Spider-Man ASM
  • Avengers: Cutting Edge ACE
  • Dark Avengers DA
  • The Invincible Iron Man IIM
  • Iron Man IM
  • Iron Man: Inevitable IMI
  • Mighty Avengers MA
  • Punisher Pun
  • Spider-Woman SW
  • Spectacular Spider-Man Annual SSM
  • Thunderbolts TBLTS
Equipment Strength Speed & Movement Durability & Endurance Blunt force
Energy
Magic
Endurance
Energy Projection Senses Visual
Audio
Life Signs
Energy Tracing
Miscellaneous
Data Assimilation, Dissemination, Interception & Manipulation Assimilation
Dissemination
Interception * Establishes that the national guard are mobilizing TBLTS * Taps into Fixer & Songbird's conversation TBLTS * Taps into a conversation being held in a room, notes that it is one-way audio so that he can't be heard by the other side TBLTS * Luke Cage acknowledges that Ghost has a tap on his phone TBLTS * Picks up transmissions regarding the Juggernaut destroying part of the Thunderbolts facility TBLTS
Manipulation
General Stealth & Infiltration Intangibility & Invisibility General
Offensive uses
Esoteric Resistances
Making others intangible
Technological Manipulation Image Projection & Manipulation Magnetism & Levitation Intelligence Combat Tactics
Computer programming and hacking
Inventions & Alterations
Deception
Deduction
Miscellaneous
Statements by others about Ghost Miscellaneous submitted by Kesskas to respectthreads [link] [comments]


2019.04.25 17:29 GerdieBucket Real spy wc

Back Story: (My Journey)
Unbeknownst to me the first luxury bag my husband gifted me in 2005 was a 1:1Rep. (Fendi Spy Bag) I found out last year it was a rep. I was shocked because the quality was amazing. I carried that sucker everywhere even into the Fendi store. I have worked Corporate Retail for the last 5-7yrs. I knew China had the Grey Goods. I had always prided myself on wearing Auth’s and didn’t give reps a second thought. I have only seen bad quality reps from Canal Street & Flea Markets. Then I found out my beloved Fendi Spy Bag is a rep. GAMECHANGER! With quality like that, why am I spending thousands on Auths? I knew about Alliexpress and had found hidden links before so I said let me try again but it has become harder to find these hidden links. I ended up finding a semi blurred Gucci handbag and messaged the seller who sent me his Yupoo album through WhatsApp. I pulled the trigger and purchased a Gucci handbag for $90 USD to test the waters. It arrived right before Christmas and it was not real leather. I gave it away as a Christmas gift. I went back to Alliexpress and found a hidden link for a Fendi sweater she also sent a yupoo link through WhatsApp. At this point, I did not know Yupoo was a platform. It was the second time a Yupoo link was sent so I googled Yupoo and BOOM all these different stores came up. I refused to purchase another dud so I searched Yupoo on YouTube looking for reviews. I ended up finding a video about Rep sneakers in China. The interviewee said he reads customer reviews on here. So I googled reddit and found my long lost biological relatives here in Repladies Hello!
I have been reading comments/reviews for the last month+ trying to figure out who to order from. My first purchase was going to be a Chanel WOC GHW from Heidi for $320 & Chanel Espadrilles from Fisherman. I ended up IMPULSE BUYING a red Classic Chevron Chanel from Zippy for $190. Talk about an emotional rollercoaster. I felt a euphoric rush mixed with excitement when I pulled the trigger. Then buyer’s remorse set in and I started freaking out for many reasons. 1. Zippy seems to be known for shoes not Chanel bags. 2. It was hard for me to find links for the Auth Red Classic Chevron W/GHW. The SHW kept coming up (so I was contemplating changing my hardware to silver even though I hate silver). I didn’t want my first Rep to be a fantasy purchase. I was kicking myself in the rear for impulse buying~ I even went back to Youtube searching “how to spot fake Chanel’s” RIDICULOUS!!! b/c I thought I knew how to spot fakes especially after finding you guys! So to backtrack to YouTube was sheer PANIC MODE. Until I found a woman, authenticating a Le Boy Bag who said everything looked good to the eye up until she scanned the Logo & Leather w/her phone using some app to do the final authenticate and it came back Unidentifiable. Excuse me but if you have to scan a bag these days to tell if it’s fake then REPS are winning! I was able to ease my mind and thought that this purchase would contribute something to the subs on Chanel bags since it isn’t from 187 or OF
Seller: Zippy Item: Small Red Chanel Classic Chevron Flap
Contact Method: Wechat
Contacted for price: April 14, 2019
Payment Method: Pay Pal F&F $155 + $55 shipping= $190USD
Paid: April 14, 2019
PSP’s Sent: April 19th, 2019
Shipped: April 19, 2019
Received: April 24, 2019 (DHL)
Quality- Rating 9.5/10
Overall, this bag is nice! No smell, soft leather that has a soft sheen. I am going to apply some leather conditioner I purchased from Michael Kors awhile back. (Deducting -0.5 because it is a rep).
Accuracy – Rating 9/10
Oh how I wish I could zoom in and count the stitches on the Auth found online *Dreamer* & Believe me I tried zooming in LOL, even thought about going to the Chanel store just to count the stitches LOL INSANE? Maybe. I believe the measurements are spot on to the Auth for a small Classic Flap. I found this Chart. I am (Deducting -1 point) for the bottom of the handbag stitching not appearing to being completely straight. When I received the PSP pictures, I noticed the bottom stitching looked off a tad however I thought it was the angle the pic was taken and did not even ask about it! I wish I would have asked for additional bottom pics. I grabbed the measuring stick and started measuring in between the lines and they all measure the same @ .5625" so i'm not sure if my eyes are playing tricks on me or not! It does look less wonky after filling it up! Excuse me but NO ONE should be down there looking at the bottom of my bag so I’m not that upset about it . I did not have to unravel any chain links either it arrived wrapped rather good w/decent weight to the chains. If you ladies see anything else that needs to be called out-please let me know!!
Satisfaction – Rating 9.5/10
I am not worried about being called out on it being a rep unless it is a REPLADY & they inspect the bottom of the bag empty LOL. Deducting 0.5 because I had dreamed of walking into the Chanel store dropping $6k on the bag of my choice. The Auth Chanel I own came from a Consignment shop.**Dream Deferred**
Seller Communication and Service – 10/10
Zippy is nice just like I read! He sends the cutest emoji’s!
PSP
Mines
Auth
Seller: Womensclothing +8615800044324
Item: Chanel Blouse $25 (total order was $260 including shipping)
Contact Method: Whatsapp
Paid: March 29, 2019
Payment Method: Aliexpress (she created link for me)
PSP’s Sent: April 3, 2019
Shipped: April 3, 2019 EMS
Received: April 11, 2019
Quality- Rating 8.5/10
For the Chanel blouse it is good quality fabric, decent tag and thick plastic buttons. I wear a Med in tops and ordered all Mediums I should have ordered Larges for everything
Accuracy – Rating N/A
I tried finding the Auth but was unsuccessful but this was after I purchased Not sure if this is a fantasy item or not but I just wanted it LOL
Satisfaction – Rating 9/10
I ordered numerous items from her. 3 sets (Fendi, Mochino, Balmain) I am only keeping the Fendi Set. because the other sets fabric was transparent (to thin) I could see the pockets through the fabric. Not with the Fendi set the fabric was thicker and not transparent. I loved the weight/material of the Balmain logo on the set the fabric wasn't as transparent as the Mochino fit but it wasn't as thick as the Fendi set either and the fit just wasn't flattering on me so away it went. I think if it would have been a Large I might have kept it because it was Cauute! I ordered a Balenciaga shirt that I wore to a wine tasting and everyone was all over it! I was thinking they really have no clue this is a rep LOL! I Ordered a Chanel skirt and top set as well as the Chanel Blouse (I kept the Chanel items and Balenciaga shirt) The Chanel items & Balenciaga had better overall quality than others. (I would have kept the Fendi shorts Amazing quality however I couldn't get them past my legs :-( again I wear meds and ordered a large in the shorts once I gave her my numeric size but they where to small and I hated giving them away) She has many things in her YUPOO Mens / womenshoes (Overarching quality score on all items combined 7.5)
Seller Communication and Service – 10/10
She was pleasant and made sure to verify the items I wanted! I would order again in small batches

Mine
PSP

Seller: Fisherman
Item: Black Chanel Espadrilles $75 +Shipping=$100
Contact Method: Wechat
Paid: April 12, 2019
Payment Method: Pay Pal F & F
PSP’s Sent: April 13th, 2019
Shipped: April 16, 2019
Received: April 19, 2019 (DHL)
Quality- Rating 9.5/10
These overall have good construction, soft leather with a nice sheen, no factory smell and no loose threads. (Deducting 0.5 because they are reps)
Accuracy – Rating 9/10
The CC logo on the Auth's look more engraved and set into the leather whereas Fisherman's CC's looks like it was laid on top of the shoe (Deducting 0.5). The space in between the CC overlap appears to be narrower on the auth's. (Deducting another 0.5) The Bottom's look spot on as well as the inside although the stamping on the inside of the left appeared less pronounced than the stamping on the inside of the right shoe. Since this is the inside of the shoe where our feet will do natural wear and tear I will not deduct.
Satisfaction – Rating 8.5/10
I measured my foot and told him my exact measurements 9.25” and he suggested size 37. I am usually a 38. Unfortunately, I was unable to get them all the way on my foot b/c the leather does not give but the sole fits my foot exactly. I was going to return them to him or give to my mom but I know these are not her speed so I put them on Offerup and will reorder a 38 from Fisherman so for me they are TTS
Seller Communication and Service – 10/10
Fisherman was nice and replied as I would have expect him too
Fisherman PSP
Mine
Auth

P.S The serial number on the Auth cards I recieved from Zippy & Fisherman have identical #'s. Zippys was better quality and clearer with the iridescent lining however the edge was chipped of the black. Fisherman's Auth card was very low quality
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